Wouldn't this be a maya issue in how it is exporting? Nuke's animation tools are pretty remedial so I'm not sure how you would solve it in there.
What about baking out the animation in maya, fixing it there with a euler filter and then exporting it? -deke On May 28, 2012, at 9:05, Stephen Newbold <[email protected]> wrote: > We are exporting some simple animated geo out of Maya into Nuke but for some > reason the rotation curves are going mental in Nuke. While the visible > position of the geo is correct the curves are flipping back and forth between > keys. In maya the geo is baked out, no parent groups. Exported as FBX > v2010. I've also tried objExport and get the exact same issue. > > If it was Maya I'd say I need to run a Euler filter on the curve but > obviously I don't have this option in Nuke. > > Any ideas? > > Steve > > > -- > Stephen Newbold > Compositing Lead - Film > MPC > 127 Wardour Street > Soho, London, W1F 0NL > Main - + 44 (0) 20 7434 3100 > www.moving-picture.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
