Your car pass is over white when you get it right?   Try rendering
without premulting.

Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/



On Tue, May 29, 2012 at 7:54 AM, Shailendra Pandey <[email protected]> wrote:
> You could try the "from" operation(which is minus with the inputs
> swapped) in a merge node to comp shadows from vray without
> inverting/multiplying.
>
>
> as a side note composting raw passes can lead to some edge artifacts as (i
> believe) the renderer combines these passes on a per sample basis and
> averages the samples to create the final image whereas in comp the
> final anti aliased passes are combined on a one sample per pixel basis this
> may create slight differences in edges.
>
>
> Cheers
> Shailendra
>
>
>
>
>
>
> On Tue, May 29, 2012 at 5:44 PM, Peter Hartwig <[email protected]>
> wrote:
>>
>> remember to set your alpha in the color correct and merge nodes along
>> the way. It's freaky stuff happening in the edges somewhere. so just
>> step thought them and check. It's not enough to just pass in the mask
>>
>> Pete
>>
>> On Tue, May 29, 2012 at 2:08 PM, [email protected] <[email protected]>
>> wrote:
>> > Don't have Vray in front of me, but have you tried to not inverting
>> > it, but rather shuffle out the, say red chan, then grading the bg
>> > plate using the matte?
>> >
>> >
>> >
>> > 2012/5/29 yaw3d <[email protected]>:
>> >> Hi all i am having some problems putting together my Vray passes from
>> >> 3dsmax. its all perfect but after inverting the raw shadow pass and
>> >> multiplying over my backplate I get white halos appearing in the shadow
>> >> areas. As per image.
>> >>
>> >>
>> >> ________________________________
>> >>
>> >> www.yaw3d.co.uk
>> >>
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>> >
>> >
>> > --
>> > Freelance Nuke Op.
>> > www.torbjornlindback.com
>> > +44 7754 193 130
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