well, nevermind, I am guessing that accessing and merging an 8 channel
layer + rgba just isn't possible (w/o doing an "All"). Anyways, I did 2
matte layers, and reworked the comp a bit, think it is working now.
Thanks,
Adam
On 08/02/2012 04:12 PM, Adam Hazard wrote:
So I am trying to pass 6 mattes through a large comp. I created a new
layer, and I can pass 4 mattes down no problem, but I am just
realizing I am not sure how to access the additional 2 mattes. The
shuffle node lets you create an 8 channel layer ( in this case Layer1,
r, g, b, a, x, y) And the shuffle node help info says "rearrange up to
8 channels." How does 1 access the next 4 channels, or is it even
possible?
Additionally, the merge node, only lets you "also merge" 1 extra
layer. My mattes are going through many type of merges. So for the
sake of a clean and understandable comp I would like to have all my
mattes pass through in 1 layer.
I suppose, if it came to it I could just make 2 layers and then "also
merge" "all". And do a bit of reworking of the comp. But I would still
like to know the answer to this question.
Thanks,
Adam
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users