Use the forward mode in VectorBlur, with rgba.alpha set in the alpha drop down option.

uv channels : forward
method : forward
alpha [x] : rgba.alpha



Marten Blumen wrote:
Vector blurs haven't work here either - had to fall back to multisamples.

On 16 August 2012 05:08, kafkaz <[email protected] <mailto:[email protected]>> wrote:

    Thanks for insight guys, but to no avail. I tried to premultiply
    but it didn´t help. And no, I can´t use card3d for this scenario.

    So, you don´t have the same problem I describe here?

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