The only suggestions are then:
1) to separate to multiple scanline renders and add vector blur separately,
then comp.
Even if you could get motion blur to work as per the transparency, it would
affect the background in an undesirable way.
2) to split these into separate layers/channels and render through one or more
scanlines, then comp the layers back
3) The last suggestion is, as you know, increase samples which will give you
the right result at expense of rendering time.
Testing all 3 would give you the optimum render times. 1) has the advantage of
being able to prerender layers, 2) is neater but requires re-rendering
everything if necessary, 3) same as 2 but probably slower.
Howard
>________________________________
> From: Marten Blumen <[email protected]>
>To: [email protected]
>Sent: Saturday, 18 August 2012, 0:15
>Subject: Re: [Nuke-users] Re: Vector Blur and cards with alpha
>
>
>Seems like the motion vectors are set by the geometry and uninfluenced by the
>image on them.
>
>
>On 18 August 2012 11:07, kafkaz <[email protected]> wrote:
>
>
>>Yes Howard, thats exactly the problem I am pondering about.
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