I just had a play with this sort of simple constraint as well and am not
getting the exected result (the box is not swinging around the
constraint point.
Am I doing something wrong?
Cube {
cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
translate {0 -0.5 0}
rotate {35.26261719 0 0}
pivot {0 0.5 0}
name torso1
selected true
xpos -464
ypos -197
}
J_MulletBody {
bodydamping {0.09 0.09}
labelset true
name J_MulletBody6
label "\[value this.bodytype]-\[value this.coltype]"
selected true
xpos -464
ypos -139
}
J_MulletConstraint {
conbodycount One
conbodypreview true
labelset true
name J_MulletConstraint1
label "\[value this.contype]"
selected true
xpos -464
ypos -89
}
J_MulletSolver {
name J_MulletSolver1
selected true
xpos -464
ypos -22
}
On 17/08/12 9:03 AM, Marten Blumen wrote:
Cool - I had about 12-16 of them swinging on a wall. modeled and
painted, 6 hero ones and the rest in the distance.
I had to bodgy the whole thing, didn't have time to learn it and the
looming shot deadline.
Would really like to have a RBD rope, split into segments, pullling at
them to make them move.
On 17 August 2012 08:52, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
Cracking, thanks Marten, will have a play!
On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
Yeah - its an awesome bit of kit to have in the Nuke toolbox.
Concept attached.
The shot was a bit dead so I wanted to add sun glints off
karabiners swinging on the wall. I could have animated it by hand
but no need now!
Super simple / amazing to be able to do it in Nuke.
On 17 August 2012 06:35, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
Sounds great + completely understand.
Still, first production use I know of :)
Cheers
Jack
On 16 August 2012 18:35, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
> Would love to but can't yet. I'll make a test shot when I
get the chance.
>
>
> On 17 August 2012 05:10, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
>>
>> Cool stuff Marten, would love to check it out if you can
share?
>> Cheers
>> Jack
>>
>> On 15 August 2012 21:55, Marten Blumen <[email protected]
<mailto:[email protected]>> wrote:
>> > Awesome Jack.
>> >
>> > Already used it to finish a shot - simulating rock
climbing karabiners
>> > hanging on a rock face - just the extra zing the shot
needed!
>> >
>> >
>> > On 10 August 2012 19:55, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
>> >>
>> >> Hey All,
>> >>
>> >> Just to let you know I've popped a 2.0 build of J_Ops
for Nuke 6.3 up
>> >> on Nukepedia, adding a rigid body physics toolkit for
Nuke's 3D
>> >> system, as well as a range of tweaks, improvements and
fixes to the
>> >> existing tools.
>> >>
>> >> Check out the dev blog for more info:
http://major-kong.blogspot.com/
>> >>
>> >> Enjoy!
>> >> Jack
>> >> _______________________________________________
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>> >>
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>> >
>> >
>> >
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