Seperate the particles and projected image into two renders using two
scanline render nodes. Then zmerge/deep them after you grade them.

On 18 August 2012 08:48, poiboy <[email protected]> wrote:

> **
> Aloha e na po`e...
>
> SO question:
>
> I have a simple sprite based particle system emitting particlesa along the
> ground. I have a separate premulted image projected on a card that is also
> in the scene. I am using the projected image to render with the particles,
> so that through the camera some of the particles pass behind the image and
> in front of the image. However, i would like to be able to separate the
> projected image from the particles after ti's been rendered through the
> scan line renderer so that I can grade each piece of the image separately.
> But the alpha for both the particles AND the projected premulted image are
> passed through together. How would one be able to control which alpha came
> through/rendered. I would like to be alble to grade the particles seprately
> from the projected image. Any ideas?
>
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