It is a Nuke bug. Prerender your UV map and disconnect it from the upstream ScanlineRender and everything should work.
On 19 aug. 2012, at 16:21, "Vincent Langer" <[email protected]> wrote: > pretty straight forward but at some frames the uv render is offsetted an not > right in place. _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
