Duplicate the cameras; i.e. don't connect to the same camera at the uv and perspective ScanLine nodes.
On 20 August 2012 04:27, Julik Tarkhanov <[email protected]> wrote: > It is a Nuke bug. Prerender your UV map and disconnect it from the > upstream ScanlineRender and everything should work. > > > > On 19 aug. 2012, at 16:21, "Vincent Langer" < > [email protected]> wrote: > > > pretty straight forward but at some frames the uv render is offsetted an > not right in place. > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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