Frank the link you put threw a 404 error for me. The below cut it for me.
http://www.nukepedia.com/toolsets/j_mullet-pooltable/

On Tue, Aug 21, 2012 at 6:33 PM, Frank Rueter <[email protected]> wrote:

> Thanks for the info.
>
> I've uploaded a Toolset to Nukepedia with a basic pool table setup (thanks
> Jack for helping set this up):
> http://www.nukepedia.com/**gizmos/toolsets/j_mullet-**pooltable/<http://www.nukepedia.com/gizmos/toolsets/j_mullet-pooltable/>
>
> Quite fun to play with
>
>
> On 22/08/12 5:31 AM, Jack Binks wrote:
>
>> I suspect it's to do with the constraint auto calced center being
>> incorrect vs that used by the solver down the stream (doesn't
>> necessarily know some of the aspects the solver does). So it's likely
>> a bug somewhere - I'll need to have a more in depth look when I get a
>> chance, but fortunately there's a usable workaround.
>> In terms of a display, it's a good idea (thanks Ivan), particularly if
>> I can't figure the issue out. In the meantime, it's mainly of issue
>> with constraints, and switching on the troubleshooting overlay will
>> show you their origin position. You can then alter the CoM and see the
>> constraint origin moving, so it can be positioned as required.
>>
>> Cheers
>> Jack
>>
>> On 20 August 2012 08:05, Frank Rueter <[email protected]> wrote:
>>
>>> indeed. Though I'm not sure if this is correct behaviour to begin with.
>>> If
>>> there is a constraint the CoM shouldn't necessarily change the pivot,
>>> right?! Just the way energy the object moves and receives/distributes
>>> energy, right?!
>>>
>>>
>>>
>>>
>>> On 20/08/12 6:51 PM, Marten Blumen wrote:
>>>
>>> That's a good idea.  right now its a total guess until you run the
>>> simulation.
>>>
>>> On 20 August 2012 18:31, Ivan Busquets <[email protected]> wrote:
>>>
>>>> A little late to the party, but just wanted to add my thanks to Jack for
>>>> sharing this.
>>>> This is a really awesome addition to J_Ops, and it has a great
>>>> performance
>>>> too!
>>>>
>>>> As an idea, and seeing how some of the above problems came from the
>>>> auto-calculated center of mass, maybe you could add a visual
>>>> representation
>>>> (like a non-interactive viewer handle) of where the CoM is when it's not
>>>> overridden by the user?
>>>> That way it would at least be easier to detect the cases where it's off.
>>>>
>>>> Cheers,
>>>> Ivan
>>>>
>>>>
>>>> On Sun, Aug 19, 2012 at 3:44 PM, Frank Rueter <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi Jack,
>>>>>
>>>>> thanks, but that was still giving odd results. I have adjusted the CoM
>>>>> a
>>>>> bit more (linked to an axis for better control and that seems to give
>>>>> the
>>>>> expected result):
>>>>>
>>>>> set cut_paste_input [stack 0]
>>>>> version 6.3 v8
>>>>>
>>>>> push $cut_paste_input
>>>>> Cube {
>>>>>   cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>   translate {0 -0.5 0}
>>>>>   rotate {35.26261719 0 0}
>>>>>   pivot {0 0.5 0}
>>>>>   name torso1
>>>>>   selected true
>>>>>   xpos 21
>>>>>   ypos -130
>>>>> }
>>>>> J_MulletBody {
>>>>>   bodydamping {0.09 0.09}
>>>>>   bodycenterofmass {{parent.Axis1.translate x1 0}
>>>>> {parent.Axis1.translate
>>>>> x1 -0.1679999977} {parent.Axis1.translate x1 -0.1099999994}}
>>>>>
>>>>>   bodycenterofmassoverride true
>>>>>   labelset true
>>>>>   name J_MulletBody6
>>>>>   label "\[value this.bodytype]-\[value this.coltype]"
>>>>>   selected true
>>>>>   xpos 21
>>>>>   ypos -72
>>>>>
>>>>> }
>>>>> J_MulletConstraint {
>>>>>   conbodycount One
>>>>>   conbodypreview true
>>>>>   labelset true
>>>>>   name J_MulletConstraint1
>>>>>   label "\[value this.contype]"
>>>>>   selected true
>>>>>   xpos 21
>>>>>   ypos -22
>>>>>
>>>>> }
>>>>> J_MulletSolver {
>>>>>   name J_MulletSolver1
>>>>>   selected true
>>>>>   xpos 21
>>>>>   ypos 45
>>>>> }
>>>>> Axis2 {
>>>>>   inputs 0
>>>>>   translate {0 -0.4 -0.29}
>>>>>   name Axis1
>>>>>   selected true
>>>>>   xpos 197
>>>>>   ypos -99
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 17/08/12 7:34 PM, Jack Binks wrote:
>>>>>
>>>>>> Hey Gents,
>>>>>>
>>>>>> Will have to investigate further, but I think what you're seeing is
>>>>>> related to the auto calculated center of mass. Does the below
>>>>>> amendment make it more what you expect (body has CoM overriden)?
>>>>>>
>>>>>> set cut_paste_input [stack 0]
>>>>>> version 6.3 v1
>>>>>> push $cut_paste_input
>>>>>> Cube {
>>>>>>    cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>>    translate {0 -0.5 0}
>>>>>>    rotate {35.26261719 0 0}
>>>>>>    pivot {0 0.5 0}
>>>>>>    name torso1
>>>>>>    selected true
>>>>>>    xpos -224
>>>>>>    ypos -283
>>>>>> }
>>>>>> J_MulletBody {
>>>>>>    bodydamping {0.09 0.09}
>>>>>>    bodycenterofmass {0.15 -0.5 -0.4}
>>>>>>    bodycenterofmassoverride true
>>>>>>    labelset true
>>>>>>    name J_MulletBody6
>>>>>>    label "\[value this.bodytype]-\[value this.coltype]"
>>>>>>    selected true
>>>>>>    xpos -224
>>>>>>    ypos -225
>>>>>> }
>>>>>> J_MulletConstraint {
>>>>>>    conbodycount One
>>>>>>    conbodypreview true
>>>>>>    labelset true
>>>>>>    name J_MulletConstraint1
>>>>>>    label "\[value this.contype]"
>>>>>>    selected true
>>>>>>    xpos -224
>>>>>>    ypos -175
>>>>>> }
>>>>>> J_MulletSolver {
>>>>>>    name J_MulletSolver1
>>>>>>    selected true
>>>>>>    xpos -224
>>>>>>    ypos -108
>>>>>> }
>>>>>>
>>>>>> Cheers
>>>>>> Jack
>>>>>>
>>>>>> On 16 August 2012 23:41, Marten Blumen <[email protected]> wrote:
>>>>>>
>>>>>>> that's what I got- I couldn't solve it properly before the deadline.
>>>>>>> It
>>>>>>> appeared to be some combination of the initial object position and
>>>>>>> the
>>>>>>> constraint axis.
>>>>>>>
>>>>>>> luckily this fit my shot. karabiners can shift within the bolt hanger
>>>>>>> when
>>>>>>> attached to the rock wall- it added to the realism!
>>>>>>>
>>>>>>>
>>>>>>> On 17 August 2012 10:18, Frank Rueter <[email protected]> wrote:
>>>>>>>
>>>>>>>> I just had a play with this sort of simple constraint as well and am
>>>>>>>> not
>>>>>>>> getting the exected result (the box is not swinging around the
>>>>>>>> constraint
>>>>>>>> point.
>>>>>>>> Am I doing something wrong?
>>>>>>>>
>>>>>>>>
>>>>>>>> Cube {
>>>>>>>>    cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>>>>    translate {0 -0.5 0}
>>>>>>>>    rotate {35.26261719 0 0}
>>>>>>>>    pivot {0 0.5 0}
>>>>>>>>    name torso1
>>>>>>>>    selected true
>>>>>>>>    xpos -464
>>>>>>>>    ypos -197
>>>>>>>> }
>>>>>>>> J_MulletBody {
>>>>>>>>    bodydamping {0.09 0.09}
>>>>>>>>    labelset true
>>>>>>>>    name J_MulletBody6
>>>>>>>>    label "\[value this.bodytype]-\[value this.coltype]"
>>>>>>>>    selected true
>>>>>>>>    xpos -464
>>>>>>>>    ypos -139
>>>>>>>> }
>>>>>>>> J_MulletConstraint {
>>>>>>>>    conbodycount One
>>>>>>>>    conbodypreview true
>>>>>>>>    labelset true
>>>>>>>>    name J_MulletConstraint1
>>>>>>>>    label "\[value this.contype]"
>>>>>>>>    selected true
>>>>>>>>    xpos -464
>>>>>>>>    ypos -89
>>>>>>>> }
>>>>>>>> J_MulletSolver {
>>>>>>>>    name J_MulletSolver1
>>>>>>>>    selected true
>>>>>>>>    xpos -464
>>>>>>>>    ypos -22
>>>>>>>>
>>>>>>>> }
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 17/08/12 9:03 AM, Marten Blumen wrote:
>>>>>>>>
>>>>>>>> Cool - I had about 12-16 of them swinging on a wall. modeled and
>>>>>>>> painted,
>>>>>>>> 6 hero ones and the rest in the distance.
>>>>>>>>
>>>>>>>> I had to bodgy the whole thing, didn't have time to learn it and the
>>>>>>>> looming  shot deadline.
>>>>>>>>
>>>>>>>> Would really like to have a RBD rope, split into segments, pullling
>>>>>>>> at
>>>>>>>> them to make them move.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 17 August 2012 08:52, Jack Binks <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> Cracking, thanks Marten, will have a play!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>> Yeah - its an awesome bit of kit to have in the Nuke toolbox.
>>>>>>>>> Concept
>>>>>>>>> attached.
>>>>>>>>>
>>>>>>>>> The shot was a bit dead so I wanted to add sun glints off
>>>>>>>>> karabiners
>>>>>>>>> swinging on the wall. I could have animated it by hand but no need
>>>>>>>>> now!
>>>>>>>>>
>>>>>>>>> Super simple / amazing to be able to do it in Nuke.
>>>>>>>>>
>>>>>>>>> On 17 August 2012 06:35, Jack Binks <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Sounds great + completely understand.
>>>>>>>>>> Still, first production use I know of :)
>>>>>>>>>> Cheers
>>>>>>>>>> Jack
>>>>>>>>>>
>>>>>>>>>> On 16 August 2012 18:35, Marten Blumen <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Would love to but can't yet. I'll make a test shot when I get the
>>>>>>>>>>> chance.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 17 August 2012 05:10, Jack Binks <[email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Cool stuff Marten, would love to check it out if you can share?
>>>>>>>>>>>> Cheers
>>>>>>>>>>>> Jack
>>>>>>>>>>>>
>>>>>>>>>>>> On 15 August 2012 21:55, Marten Blumen <[email protected]>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Awesome Jack.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Already used it to finish a shot - simulating rock climbing
>>>>>>>>>>>>> karabiners
>>>>>>>>>>>>> hanging on a rock face - just the extra zing the shot needed!
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 10 August 2012 19:55, Jack Binks <[email protected]>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey All,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Just to let you know I've popped a 2.0 build of J_Ops for Nuke
>>>>>>>>>>>>>> 6.3
>>>>>>>>>>>>>> up
>>>>>>>>>>>>>> on Nukepedia, adding a rigid body physics toolkit for Nuke's
>>>>>>>>>>>>>> 3D
>>>>>>>>>>>>>> system, as well as a range of tweaks, improvements and fixes
>>>>>>>>>>>>>> to
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>> existing tools.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Check out the dev blog for more info:
>>>>>>>>>>>>>> http://major-kong.blogspot.**com/<http://major-kong.blogspot.com/>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Enjoy!
>>>>>>>>>>>>>> Jack
>>>>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>>> [email protected].**co.uk<[email protected]>
>>>>>>>>>>>>>> ,
>>>>>>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>> [email protected].**co.uk<[email protected]>
>>>>>>>>>>>>> ,
>>>>>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>>>>>
>>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>> [email protected].**co.uk<[email protected]>
>>>>>>>>>>>> ,
>>>>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>>>>>
>>>>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>> [email protected].**co.uk<[email protected]>
>>>>>>>>>>> ,
>>>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>>>
>>>>>>>>>> ______________________________**_________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> <KarabinerTest.nk>
>>>>>>>>>
>>>>>>>>> ______________________________**_________________
>>>>>>>>> Nuke-users mailing list
>>>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ______________________________**_________________
>>>>>>>>> Nuke-users mailing list
>>>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/>
>>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ______________________________**_________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ______________________________**_________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ______________________________**_________________
>>>>>>> Nuke-users mailing list
>>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>
>>>>>> ______________________________**_________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected].**co.uk<[email protected]>,
>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>
>>>>>>  ______________________________**_________________
>>>>> Nuke-users mailing list
>>>>> [email protected].**co.uk<[email protected]>,
>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>
>>>>
>>>>
>>>> ______________________________**_________________
>>>> Nuke-users mailing list
>>>> [email protected].**co.uk<[email protected]>,
>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>
>>>
>>>
>>>
>>> ______________________________**_________________
>>> Nuke-users mailing list
>>> [email protected].**co.uk<[email protected]>,
>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>
>>>
>>>
>>>
>>> ______________________________**_________________
>>> Nuke-users mailing list
>>> [email protected].**co.uk<[email protected]>,
>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>
>> ______________________________**_________________
>> Nuke-users mailing list
>> [email protected].**co.uk<[email protected]>,
>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>
>>
> ______________________________**_________________
> Nuke-users mailing list
> [email protected].**co.uk<[email protected]>,
> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/>
> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to