On Wed, Aug 22, 2012 at 3:02 PM, Marten Blumen <[email protected]> wrote:

> Boom! Frank lays down the challenge.
>
> AK has been crashing out on me; trying to get some rad reflections between
> the billiards / hopefully v1.2 helps - I read it's coming out after
> Siggraph.
>
>

Send me a scene and a description of the crash (verbosity) will have a
look, but definitely 1.2 will help :)

P.














> On 22 August 2012 17:05, Frank Rueter <[email protected]> wrote:
>
>>
>>
>> On 22/08/12 12:07 PM, Frank Rueter wrote:
>>
>> Yup, after my initial mail I noticed that Nukepedia had generated a link
>> with the extra "gizmos" in it, so I fixed it on the Nukepedia side and
>> re-posted the new link.
>>
>>
>> On 22/08/12 12:00 PM, Jason Huang wrote:
>>
>> Frank the link you put threw a 404 error for me. The below cut it for me.
>> http://www.nukepedia.com/toolsets/j_mullet-pooltable/
>>
>>  On Tue, Aug 21, 2012 at 6:33 PM, Frank Rueter <[email protected]>wrote:
>>
>>> Thanks for the info.
>>>
>>> I've uploaded a Toolset to Nukepedia with a basic pool table setup
>>> (thanks Jack for helping set this up):
>>> http://www.nukepedia.com/gizmos/toolsets/j_mullet-pooltable/
>>>
>>> Quite fun to play with
>>>
>>>
>>> On 22/08/12 5:31 AM, Jack Binks wrote:
>>>
>>>> I suspect it's to do with the constraint auto calced center being
>>>> incorrect vs that used by the solver down the stream (doesn't
>>>> necessarily know some of the aspects the solver does). So it's likely
>>>> a bug somewhere - I'll need to have a more in depth look when I get a
>>>> chance, but fortunately there's a usable workaround.
>>>> In terms of a display, it's a good idea (thanks Ivan), particularly if
>>>> I can't figure the issue out. In the meantime, it's mainly of issue
>>>> with constraints, and switching on the troubleshooting overlay will
>>>> show you their origin position. You can then alter the CoM and see the
>>>> constraint origin moving, so it can be positioned as required.
>>>>
>>>> Cheers
>>>> Jack
>>>>
>>>> On 20 August 2012 08:05, Frank Rueter <[email protected]> wrote:
>>>>
>>>>> indeed. Though I'm not sure if this is correct behaviour to begin
>>>>> with. If
>>>>> there is a constraint the CoM shouldn't necessarily change the pivot,
>>>>> right?! Just the way energy the object moves and receives/distributes
>>>>> energy, right?!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 20/08/12 6:51 PM, Marten Blumen wrote:
>>>>>
>>>>> That's a good idea.  right now its a total guess until you run the
>>>>> simulation.
>>>>>
>>>>> On 20 August 2012 18:31, Ivan Busquets <[email protected]> wrote:
>>>>>
>>>>>> A little late to the party, but just wanted to add my thanks to Jack
>>>>>> for
>>>>>> sharing this.
>>>>>> This is a really awesome addition to J_Ops, and it has a great
>>>>>> performance
>>>>>> too!
>>>>>>
>>>>>> As an idea, and seeing how some of the above problems came from the
>>>>>> auto-calculated center of mass, maybe you could add a visual
>>>>>> representation
>>>>>> (like a non-interactive viewer handle) of where the CoM is when it's
>>>>>> not
>>>>>> overridden by the user?
>>>>>> That way it would at least be easier to detect the cases where it's
>>>>>> off.
>>>>>>
>>>>>> Cheers,
>>>>>> Ivan
>>>>>>
>>>>>>
>>>>>> On Sun, Aug 19, 2012 at 3:44 PM, Frank Rueter <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Jack,
>>>>>>>
>>>>>>> thanks, but that was still giving odd results. I have adjusted the
>>>>>>> CoM a
>>>>>>> bit more (linked to an axis for better control and that seems to
>>>>>>> give the
>>>>>>> expected result):
>>>>>>>
>>>>>>> set cut_paste_input [stack 0]
>>>>>>> version 6.3 v8
>>>>>>>
>>>>>>> push $cut_paste_input
>>>>>>> Cube {
>>>>>>>   cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>>>   translate {0 -0.5 0}
>>>>>>>   rotate {35.26261719 0 0}
>>>>>>>   pivot {0 0.5 0}
>>>>>>>   name torso1
>>>>>>>   selected true
>>>>>>>   xpos 21
>>>>>>>   ypos -130
>>>>>>> }
>>>>>>> J_MulletBody {
>>>>>>>   bodydamping {0.09 0.09}
>>>>>>>   bodycenterofmass {{parent.Axis1.translate x1 0}
>>>>>>> {parent.Axis1.translate
>>>>>>> x1 -0.1679999977} {parent.Axis1.translate x1 -0.1099999994}}
>>>>>>>
>>>>>>>   bodycenterofmassoverride true
>>>>>>>   labelset true
>>>>>>>   name J_MulletBody6
>>>>>>>   label "\[value this.bodytype]-\[value this.coltype]"
>>>>>>>   selected true
>>>>>>>   xpos 21
>>>>>>>   ypos -72
>>>>>>>
>>>>>>> }
>>>>>>> J_MulletConstraint {
>>>>>>>   conbodycount One
>>>>>>>   conbodypreview true
>>>>>>>   labelset true
>>>>>>>   name J_MulletConstraint1
>>>>>>>   label "\[value this.contype]"
>>>>>>>   selected true
>>>>>>>   xpos 21
>>>>>>>   ypos -22
>>>>>>>
>>>>>>> }
>>>>>>> J_MulletSolver {
>>>>>>>   name J_MulletSolver1
>>>>>>>   selected true
>>>>>>>   xpos 21
>>>>>>>   ypos 45
>>>>>>> }
>>>>>>> Axis2 {
>>>>>>>   inputs 0
>>>>>>>   translate {0 -0.4 -0.29}
>>>>>>>   name Axis1
>>>>>>>   selected true
>>>>>>>   xpos 197
>>>>>>>   ypos -99
>>>>>>>
>>>>>>> }
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 17/08/12 7:34 PM, Jack Binks wrote:
>>>>>>>
>>>>>>>> Hey Gents,
>>>>>>>>
>>>>>>>> Will have to investigate further, but I think what you're seeing is
>>>>>>>> related to the auto calculated center of mass. Does the below
>>>>>>>> amendment make it more what you expect (body has CoM overriden)?
>>>>>>>>
>>>>>>>> set cut_paste_input [stack 0]
>>>>>>>> version 6.3 v1
>>>>>>>> push $cut_paste_input
>>>>>>>> Cube {
>>>>>>>>    cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>>>>    translate {0 -0.5 0}
>>>>>>>>    rotate {35.26261719 0 0}
>>>>>>>>    pivot {0 0.5 0}
>>>>>>>>    name torso1
>>>>>>>>    selected true
>>>>>>>>    xpos -224
>>>>>>>>    ypos -283
>>>>>>>> }
>>>>>>>> J_MulletBody {
>>>>>>>>    bodydamping {0.09 0.09}
>>>>>>>>    bodycenterofmass {0.15 -0.5 -0.4}
>>>>>>>>    bodycenterofmassoverride true
>>>>>>>>    labelset true
>>>>>>>>    name J_MulletBody6
>>>>>>>>    label "\[value this.bodytype]-\[value this.coltype]"
>>>>>>>>    selected true
>>>>>>>>    xpos -224
>>>>>>>>    ypos -225
>>>>>>>> }
>>>>>>>> J_MulletConstraint {
>>>>>>>>    conbodycount One
>>>>>>>>    conbodypreview true
>>>>>>>>    labelset true
>>>>>>>>    name J_MulletConstraint1
>>>>>>>>    label "\[value this.contype]"
>>>>>>>>    selected true
>>>>>>>>    xpos -224
>>>>>>>>    ypos -175
>>>>>>>> }
>>>>>>>> J_MulletSolver {
>>>>>>>>    name J_MulletSolver1
>>>>>>>>    selected true
>>>>>>>>    xpos -224
>>>>>>>>    ypos -108
>>>>>>>> }
>>>>>>>>
>>>>>>>> Cheers
>>>>>>>> Jack
>>>>>>>>
>>>>>>>> On 16 August 2012 23:41, Marten Blumen <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> that's what I got- I couldn't solve it properly before the
>>>>>>>>> deadline. It
>>>>>>>>> appeared to be some combination of the initial object position and
>>>>>>>>> the
>>>>>>>>> constraint axis.
>>>>>>>>>
>>>>>>>>> luckily this fit my shot. karabiners can shift within the bolt
>>>>>>>>> hanger
>>>>>>>>> when
>>>>>>>>> attached to the rock wall- it added to the realism!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 17 August 2012 10:18, Frank Rueter <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> I just had a play with this sort of simple constraint as well and
>>>>>>>>>> am
>>>>>>>>>> not
>>>>>>>>>> getting the exected result (the box is not swinging around the
>>>>>>>>>> constraint
>>>>>>>>>> point.
>>>>>>>>>> Am I doing something wrong?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Cube {
>>>>>>>>>>    cube {-0.2 -0.2 -0.2 0.2 0.5 0.2}
>>>>>>>>>>    translate {0 -0.5 0}
>>>>>>>>>>    rotate {35.26261719 0 0}
>>>>>>>>>>    pivot {0 0.5 0}
>>>>>>>>>>    name torso1
>>>>>>>>>>    selected true
>>>>>>>>>>    xpos -464
>>>>>>>>>>    ypos -197
>>>>>>>>>> }
>>>>>>>>>> J_MulletBody {
>>>>>>>>>>    bodydamping {0.09 0.09}
>>>>>>>>>>    labelset true
>>>>>>>>>>    name J_MulletBody6
>>>>>>>>>>    label "\[value this.bodytype]-\[value this.coltype]"
>>>>>>>>>>    selected true
>>>>>>>>>>    xpos -464
>>>>>>>>>>    ypos -139
>>>>>>>>>> }
>>>>>>>>>> J_MulletConstraint {
>>>>>>>>>>    conbodycount One
>>>>>>>>>>    conbodypreview true
>>>>>>>>>>    labelset true
>>>>>>>>>>    name J_MulletConstraint1
>>>>>>>>>>    label "\[value this.contype]"
>>>>>>>>>>    selected true
>>>>>>>>>>    xpos -464
>>>>>>>>>>    ypos -89
>>>>>>>>>> }
>>>>>>>>>> J_MulletSolver {
>>>>>>>>>>    name J_MulletSolver1
>>>>>>>>>>    selected true
>>>>>>>>>>    xpos -464
>>>>>>>>>>    ypos -22
>>>>>>>>>>
>>>>>>>>>> }
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 17/08/12 9:03 AM, Marten Blumen wrote:
>>>>>>>>>>
>>>>>>>>>> Cool - I had about 12-16 of them swinging on a wall. modeled and
>>>>>>>>>> painted,
>>>>>>>>>> 6 hero ones and the rest in the distance.
>>>>>>>>>>
>>>>>>>>>> I had to bodgy the whole thing, didn't have time to learn it and
>>>>>>>>>> the
>>>>>>>>>> looming  shot deadline.
>>>>>>>>>>
>>>>>>>>>> Would really like to have a RBD rope, split into segments,
>>>>>>>>>> pullling at
>>>>>>>>>> them to make them move.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 17 August 2012 08:52, Jack Binks <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Cracking, thanks Marten, will have a play!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 16 Aug 2012, at 19:48, Marten Blumen <[email protected]>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Yeah - its an awesome bit of kit to have in the Nuke toolbox.
>>>>>>>>>>> Concept
>>>>>>>>>>> attached.
>>>>>>>>>>>
>>>>>>>>>>> The shot was a bit dead so I wanted to add sun glints off
>>>>>>>>>>> karabiners
>>>>>>>>>>> swinging on the wall. I could have animated it by hand but no
>>>>>>>>>>> need
>>>>>>>>>>> now!
>>>>>>>>>>>
>>>>>>>>>>> Super simple / amazing to be able to do it in Nuke.
>>>>>>>>>>>
>>>>>>>>>>> On 17 August 2012 06:35, Jack Binks <[email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Sounds great + completely understand.
>>>>>>>>>>>> Still, first production use I know of :)
>>>>>>>>>>>> Cheers
>>>>>>>>>>>> Jack
>>>>>>>>>>>>
>>>>>>>>>>>> On 16 August 2012 18:35, Marten Blumen <[email protected]>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Would love to but can't yet. I'll make a test shot when I get
>>>>>>>>>>>>> the
>>>>>>>>>>>>> chance.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 17 August 2012 05:10, Jack Binks <[email protected]>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Cool stuff Marten, would love to check it out if you can
>>>>>>>>>>>>>> share?
>>>>>>>>>>>>>> Cheers
>>>>>>>>>>>>>> Jack
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 15 August 2012 21:55, Marten Blumen <[email protected]>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Awesome Jack.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Already used it to finish a shot - simulating rock climbing
>>>>>>>>>>>>>>> karabiners
>>>>>>>>>>>>>>> hanging on a rock face - just the extra zing the shot needed!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 10 August 2012 19:55, Jack Binks <[email protected]>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey All,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Just to let you know I've popped a 2.0 build of J_Ops for
>>>>>>>>>>>>>>>> Nuke
>>>>>>>>>>>>>>>> 6.3
>>>>>>>>>>>>>>>> up
>>>>>>>>>>>>>>>> on Nukepedia, adding a rigid body physics toolkit for
>>>>>>>>>>>>>>>> Nuke's 3D
>>>>>>>>>>>>>>>> system, as well as a range of tweaks, improvements and
>>>>>>>>>>>>>>>> fixes to
>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>> existing tools.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Check out the dev blog for more info:
>>>>>>>>>>>>>>>> http://major-kong.blogspot.com/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Enjoy!
>>>>>>>>>>>>>>>> Jack
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>>>>> [email protected],
>>>>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>>>> [email protected],
>>>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>>> [email protected],
>>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>> [email protected],
>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>> [email protected],
>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>
>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> <KarabinerTest.nk>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>> [email protected],
>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>
>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>> [email protected],
>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>
>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> [email protected],
>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>
>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> [email protected],
>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>
>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Nuke-users mailing list
>>>>>>>>> [email protected],
>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected],
>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>> Nuke-users mailing list
>>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>



-- 
paolo berto durante
space cowboy
jupiter jazz limited, hong kong
http://jupiter-jazz.com
https://atomkraft.hk
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to