In Fusion this functionality replaces the proxy system. So that whatever res you input, you remain with the same comp. In Nuke you need to actually setup and use the proxy system, but it is something you need to do in advance.
Cheers, Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 4 September 2012 14:06, Vincent Langer <[email protected]>wrote: > that is something i miss from fusion. > > when i am not mistaken in fusion the rotos and i think all operators work > in relative space. so you do not blur pixels but the percentage of the > width of the footage. > > so no matter what resolution you plug in - the result is the same > > is there a way to do that in nuke? > or any plan to implement this in the future? > > cheers, > vincent > > ------------------------------**------------------------------**---- > This message was sent using IMP, the Internet Messaging Program. > > > ______________________________**_________________ > Nuke-users mailing list > [email protected].**co.uk<[email protected]>, > http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >
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