For scaling a Roto you can simply go into the transform tab, set the center to 0,0 and then scale the Roto the facto you need it.
To do a percent blur node you only need to add a slider with an expressionin the blur control: percentBlur/input.height*input.width. If you want it in the Roto node then just do the same thing to the feather. ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Tuesday, September 4, 2012, Deke Kincaid wrote: > Sent from my iPad > > On Sep 4, 2012, at 20:08, Vincent Langer <[email protected]> > wrote: > > > that is something i miss from fusion. > > > > when i am not mistaken in fusion the rotos and i think all operators > work in relative space. so you do not blur pixels but the percentage of the > width of the footage. > > > > so no matter what resolution you plug in - the result is the same > > > > is there a way to do that in nuke? > > or any plan to implement this in the future? > > > > cheers, > > vincent > > > > ---------------------------------------------------------------- > > This message was sent using IMP, the Internet Messaging Program. > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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