Hi Shailendra, I am talking about "FOG" plugin which comes with nuke by default. You can find out it by following instructions: Go to Other from the tool menu > All Plugins > Update and once it got updated just press tab and write "fog", it will appear on your screen. There is no option to change its color, so please help me if you can. Thank you in anticipation,
Subhadip On Fri, Sep 7, 2012 at 4:30 PM, <[email protected] > wrote: > Send Nuke-users mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Nuke-users digest..." > > > Today's Topics: > > 1. Re: How to change color of fog in Nuke (Shailendra Pandey) > 2. ZBlur and real world calculations? (Simon Bj?rk) > 3. ZBlur and real world calculations? (Vincent Langer) > 4. Re: How to change color of fog in Nuke (crunch fx) > 5. Re: ZBlur and real world calculations? (Peter Hartwig) > 6. get script name at render time (Dan Rosen) > 7. Math problem and esxpression problem (Matias Volonte) > 8. Re: is that possible, or do I just dreaming? (varun) > 9. Re: is that possible, or do I just dreaming? (memetemin) > 10. Re: is that possible, or do I just dreaming? (varun) > 11. Re: is that possible, or do I just dreaming? (memetemin) > 12. Re: Math problem and esxpression problem (Julik Tarkhanov) > 13. Re: CleanPlate in Stereo (nandkishor19) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 6 Sep 2012 16:22:21 +0530 > From: Shailendra Pandey <[email protected]> > Subject: Re: [Nuke-users] How to change color of fog in Nuke > To: Nuke user discussion <[email protected]> > Message-ID: > < > ca+seuniyf4lfwagv_rhvim4pap1nhozuu318jq6v1tp2xyw...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Subhadip > > I am not sure if you are talking about P_FogBox > or some other custom gizmo at your Facility. > but you can always add a grade node and use the gain parameter to change > the colour. > > > Cheers > Shailendra > > On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar < > [email protected] > > wrote: > > > Hi, > > > > I have used "fog" plug in comes with nuke and now I want to change the > > color of fog but I can't understand how to change its color. Ca you > please > > help me anyone in this context? > > > > Subhadip > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/9b0dd9fa/attachment.html > > ------------------------------ > > Message: 2 > Date: Thu, 6 Sep 2012 13:51:29 +0200 > From: Simon Bj?rk <[email protected]> > Subject: [Nuke-users] ZBlur and real world calculations? > To: [email protected] > Message-ID: > <CAMwgG0_eDuvUZNMFr= > [email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Hi all, > > I'm on a project where I have a camera (fstop, animated focal point) and a > depth pass. Is there a way to apply the correct amount of defocus in the > z-blur node, based on the cameras f-stop. The animated focal point curve > seems to work when applied to the focal plane knob, but how do I define the > blur/sharp zone and the amount of blur? I've seen some demos of an updated > version of the ZBlur, but I'm guessing it won't have this option? > > Best regards, > Simon > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/371f69cb/attachment-0001.htm > > ------------------------------ > > Message: 3 > Date: Thu, 06 Sep 2012 15:20:36 +0200 > From: Vincent Langer <[email protected]> > Subject: [Nuke-users] ZBlur and real world calculations? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > have tried this or some other calculator - there are plenty out there. > > http://www.dofmaster.com/dofjs.html > > cheers, > vincent > > > ------------------------------ > > Message: 4 > Date: Thu, 6 Sep 2012 19:14:19 +0530 > From: crunch fx <[email protected]> > Subject: Re: [Nuke-users] How to change color of fog in Nuke > To: Nuke user discussion <[email protected]> > Message-ID: > < > cad7vvrhgsbf3z5noy8xf_nwk4t5kmbowc70q8zt-fk0h_mj...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > if u wanna more control on that fog just press > > S > > button on that fog node property . > > it was in row of close button.. > > > :) > > > > On 9/6/12, Shailendra Pandey <[email protected]> wrote: > > Hi Subhadip > > > > I am not sure if you are talking about P_FogBox > > or some other custom gizmo at your Facility. > > but you can always add a grade node and use the gain parameter to change > > the colour. > > > > > > Cheers > > Shailendra > > > > On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar > > <[email protected] > >> wrote: > > > >> Hi, > >> > >> I have used "fog" plug in comes with nuke and now I want to change the > >> color of fog but I can't understand how to change its color. Ca you > >> please > >> help me anyone in this context? > >> > >> Subhadip > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > > > > > ------------------------------ > > Message: 5 > Date: Thu, 6 Sep 2012 17:07:50 +0200 > From: Peter Hartwig <[email protected]> > Subject: Re: [Nuke-users] ZBlur and real world calculations? > To: Nuke user discussion <[email protected]> > Message-ID: > <CAMDAR0Did=22h1wU323SD0+3CZ9wGDvD= > [email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > just use the size and maximum slider for the size and the dof for the > width... or use pg bokeh :) > > > On Thu, Sep 6, 2012 at 1:51 PM, Simon Björk <[email protected]> wrote: > > Hi all, > > > > I'm on a project where I have a camera (fstop, animated focal point) and > a > > depth pass. Is there a way to apply the correct amount of defocus in the > > z-blur node, based on the cameras f-stop. The animated focal point curve > > seems to work when applied to the focal plane knob, but how do I define > the > > blur/sharp zone and the amount of blur? I've seen some demos of an > updated > > version of the ZBlur, but I'm guessing it won't have this option? > > > > Best regards, > > Simon > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > ------------------------------ > > Message: 6 > Date: Thu, 6 Sep 2012 11:55:13 -0700 > From: Dan Rosen <[email protected]> > Subject: [Nuke-users] get script name at render time > To: Foundry <[email protected]>, Foundry > <[email protected]> > Message-ID: > <CACk6uW7fAasHLNX0Z_RXzmB6RdoLh2uf5-e= > [email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Hello, > > I'm trying to parse the script path and name at render time via > init.py. It seems that init.py executes before the script is actually > loaded. Any other suggestions? I'd like to do this and the same way > that we successfully do it in the UI. > > We parse our script path and name on load and save in the UI via some > python in order to set our SHOW, SEQ, SHOT, ROLE environment variables > based on the script path. This works great in the UI, but not at > render time. I have called the same python function in our init.py, > but that doesn't seem to work (returning the script name as "Root"). > > thx > Dan > > > ------------------------------ > > Message: 7 > Date: Thu, 6 Sep 2012 15:03:30 -0700 (PDT) > From: Matias Volonte <[email protected]> > Subject: [Nuke-users] Math problem and esxpression problem > To: "[email protected]" > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > I need a little problem here, it is a really simple code: > > I need to do a substraction between CV2 Y value and CV Y (both are > XY_KNOBS)value and that result will be the value of another knob. ALso, how > can I set an expression of XY_KNOBS translation as well, thanks!!! > > > > import math > def conversion(): > #setCamera Parameters > st = nuke.nodes.NoOp(name='LE RULERo') > IS = nuke.Int_Knob( "ctrl","RESULT_PIXEL" ) > CV = nuke.XY_Knob( "ctrl2","RIGHTPOS" ) > CV2 = nuke.XY_Knob( "ctrl3","LEFTPOS" ) > st.addKnob(IS) > st.addKnob(CV) > st.addKnob(CV2) > > > > IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y) > > CV.setValue(1132,0) > > CV.setValue(546,1) > > CV2.setValue(1356,0) > > CV2.setValue(546,1) > > I cant make this thing to work, thank ytou > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/f71a4307/attachment-0001.htm > > ------------------------------ > > Message: 8 > Date: Fri, 07 Sep 2012 07:20:06 +0100 > From: "varun" <[email protected]> > Subject: [Nuke-users] Re: is that possible, or do I just dreaming? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > If you are going to use multiple camera projections, might as well match > your lighting, colour, etc in your matte painting. This will probably be > more easier and efficient. > > Unless, of course if you want to go the maya (modelling texturing > lighting) way then I'd say render out a single frame with all the necessary > passes and project it back in nuke. That way, you save a good amount of > rendering time. > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/0c4ec25c/attachment-0001.htm > > ------------------------------ > > Message: 9 > Date: Fri, 07 Sep 2012 08:23:38 +0100 > From: "memetemin" <[email protected]> > Subject: [Nuke-users] Re: is that possible, or do I just dreaming? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > Thanks, but what about light and shadow movement?...I'm just using > projected, baked textured (AO, and all other pass, maybe just normal pass > and some displacement pass left) façade in nuke, I just need mathced > (especially shadow movement and angle) light in nuke. is this possible? > > I'can try and learn how to make it, but I just need to know, is that > possible? > > I mean with this relighting things can make it? > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/cd09a1ff/attachment-0001.htm > > ------------------------------ > > Message: 10 > Date: Fri, 07 Sep 2012 10:02:00 +0100 > From: "varun" <[email protected]> > Subject: [Nuke-users] Re: is that possible, or do I just dreaming? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > Skipped content of type multipart/alternative-------------- next part > -------------- > A non-text attachment was scrubbed... > Name: Shadow.nk > Type: application/octet-stream > Size: 8940 bytes > Desc: not available > Url : > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/b491020a/Shadow-0001.obj > > ------------------------------ > > Message: 11 > Date: Fri, 07 Sep 2012 10:04:39 +0100 > From: "memetemin" <[email protected]> > Subject: [Nuke-users] Re: is that possible, or do I just dreaming? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > Thanks Varun ill try. > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/97fffc6f/attachment-0001.htm > > ------------------------------ > > Message: 12 > Date: Fri, 7 Sep 2012 11:58:25 +0200 > From: Julik Tarkhanov <[email protected]> > Subject: Re: [Nuke-users] Math problem and esxpression problem > To: Nuke user discussion <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=iso-8859-1 > > > On 7 sep. 2012, at 00:03, Matias Volonte wrote: > > > IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y) > > > > When you set a multidimension knob's value you use a list > > nuke.selectedNode()["translate"].setValue([1, 1]) > > -- > Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX > Amsterdam | The Netherlands | tel. +31 20 330 8250 > cel. +31 61 145 06 36 | http://hecticelectric.nl > > > > ------------------------------ > > Message: 13 > Date: Fri, 07 Sep 2012 11:21:00 +0100 > From: "nandkishor19" <[email protected]> > Subject: [Nuke-users] Re: CleanPlate in Stereo > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > thanks for the reply. > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/e5dca21e/attachment-0001.htm > > ------------------------------ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > End of Nuke-users Digest, Vol 55, Issue 7 > ***************************************** >
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