Hi,
how about adding this fog node after a constant black, then a
gradenode after it to change it's color, and then merge it onto your
original image?

Hope this helps,
Gabor


On Fri, Sep 7, 2012 at 1:45 PM, Subhadip Malakar
<[email protected]> wrote:
> Hi Shailendra,
>
> I am talking about "FOG" plugin which comes with nuke by default. You can
> find out it by following instructions:
> Go to Other from the tool menu > All Plugins > Update and once it got
> updated just press tab and write "fog", it will appear on your screen. There
> is no option to change its color, so please help me if you can.
> Thank you in anticipation,
>
> Subhadip
>
>
>
> On Fri, Sep 7, 2012 at 4:30 PM,
> <[email protected]> wrote:
>>
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>> than "Re: Contents of Nuke-users digest..."
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>>
>> Today's Topics:
>>
>>    1. Re: How to change color of fog in Nuke (Shailendra Pandey)
>>    2. ZBlur and real world calculations? (Simon Bj?rk)
>>    3. ZBlur and real world calculations? (Vincent Langer)
>>    4. Re: How to change color of fog in Nuke (crunch fx)
>>    5. Re: ZBlur and real world calculations? (Peter Hartwig)
>>    6. get script name at render time (Dan Rosen)
>>    7. Math problem and esxpression problem (Matias Volonte)
>>    8. Re: is that possible, or do I just dreaming? (varun)
>>    9. Re: is that possible, or do I just dreaming? (memetemin)
>>   10. Re: is that possible, or do I just dreaming? (varun)
>>   11. Re: is that possible, or do I just dreaming? (memetemin)
>>   12. Re: Math problem and esxpression problem (Julik Tarkhanov)
>>   13. Re: CleanPlate in Stereo (nandkishor19)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Thu, 6 Sep 2012 16:22:21 +0530
>> From: Shailendra Pandey <[email protected]>
>> Subject: Re: [Nuke-users] How to change color of fog in Nuke
>> To: Nuke user discussion <[email protected]>
>> Message-ID:
>>
>> <ca+seuniyf4lfwagv_rhvim4pap1nhozuu318jq6v1tp2xyw...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi Subhadip
>>
>> I am not sure if you are talking about P_FogBox
>> or some other custom gizmo at your Facility.
>> but you can always add a grade node and use the gain parameter to change
>> the colour.
>>
>>
>> Cheers
>> Shailendra
>>
>> On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar
>> <[email protected]
>> > wrote:
>>
>> > Hi,
>> >
>> > I have used "fog" plug in comes with nuke and now I want to change the
>> > color of fog but I can't understand how to change its color. Ca you
>> > please
>> > help me anyone in this context?
>> >
>> > Subhadip
>> >
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >
>> -------------- next part --------------
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>>
>> ------------------------------
>>
>> Message: 2
>> Date: Thu, 6 Sep 2012 13:51:29 +0200
>> From: Simon Bj?rk <[email protected]>
>> Subject: [Nuke-users] ZBlur and real world calculations?
>> To: [email protected]
>> Message-ID:
>>
>> <CAMwgG0_eDuvUZNMFr=hzskamcynuajvkgpyqe4ppspygj+v...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi all,
>>
>> I'm on a project where I have a camera (fstop, animated focal point) and a
>> depth pass. Is there a way to apply the correct amount of defocus in the
>> z-blur node, based on the cameras f-stop. The animated focal point curve
>> seems to work when applied to the focal plane knob, but how do I define
>> the
>> blur/sharp zone and the amount of blur? I've seen some demos of an updated
>> version of the ZBlur, but I'm guessing it won't have this option?
>>
>> Best regards,
>> Simon
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
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>>
>> ------------------------------
>>
>> Message: 3
>> Date: Thu, 06 Sep 2012 15:20:36 +0200
>> From: Vincent Langer <[email protected]>
>> Subject: [Nuke-users] ZBlur and real world calculations?
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> have tried this or some other calculator - there are plenty out there.
>>
>> http://www.dofmaster.com/dofjs.html
>>
>> cheers,
>> vincent
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Thu, 6 Sep 2012 19:14:19 +0530
>> From: crunch fx <[email protected]>
>> Subject: Re: [Nuke-users] How to change color of fog in Nuke
>> To: Nuke user discussion <[email protected]>
>> Message-ID:
>>
>> <cad7vvrhgsbf3z5noy8xf_nwk4t5kmbowc70q8zt-fk0h_mj...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> if u wanna more control on that fog just press
>>
>> S
>>
>> button on that fog node property .
>>
>> it was in row of close button..
>>
>>
>> :)
>>
>>
>>
>> On 9/6/12, Shailendra Pandey <[email protected]> wrote:
>> > Hi Subhadip
>> >
>> > I am not sure if you are talking about P_FogBox
>> > or some other custom gizmo at your Facility.
>> > but you can always add a grade node and use the gain parameter to change
>> > the colour.
>> >
>> >
>> > Cheers
>> > Shailendra
>> >
>> > On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar
>> > <[email protected]
>> >> wrote:
>> >
>> >> Hi,
>> >>
>> >> I have used "fog" plug in comes with nuke and now I want to change the
>> >> color of fog but I can't understand how to change its color. Ca you
>> >> please
>> >> help me anyone in this context?
>> >>
>> >> Subhadip
>> >>
>> >> _______________________________________________
>> >> Nuke-users mailing list
>> >> [email protected], http://forums.thefoundry.co.uk/
>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >>
>> >
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Thu, 6 Sep 2012 17:07:50 +0200
>> From: Peter Hartwig <[email protected]>
>> Subject: Re: [Nuke-users] ZBlur and real world calculations?
>> To: Nuke user discussion <[email protected]>
>> Message-ID:
>>
>> <CAMDAR0Did=22h1wU323SD0+3CZ9wGDvD=3bz5h6kb5bt3gx...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> just use the size and maximum slider for the size and the dof for the
>> width... or use pg bokeh :)
>>
>>
>> On Thu, Sep 6, 2012 at 1:51 PM, Simon Björk <[email protected]> wrote:
>> > Hi all,
>> >
>> > I'm on a project where I have a camera (fstop, animated focal point) and
>> > a
>> > depth pass. Is there a way to apply the correct amount of defocus in the
>> > z-blur node, based on the cameras f-stop. The animated focal point curve
>> > seems to work when applied to the focal plane knob, but how do I define
>> > the
>> > blur/sharp zone and the amount of blur? I've seen some demos of an
>> > updated
>> > version of the ZBlur, but I'm guessing it won't have this option?
>> >
>> > Best regards,
>> > Simon
>> >
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Thu, 6 Sep 2012 11:55:13 -0700
>> From: Dan Rosen <[email protected]>
>> Subject: [Nuke-users] get script name at render time
>> To: Foundry <[email protected]>,     Foundry
>>         <[email protected]>
>> Message-ID:
>>
>> <CACk6uW7fAasHLNX0Z_RXzmB6RdoLh2uf5-e=ck4ciwszwsl...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Hello,
>>
>> I'm trying to parse the script path and name at render time via
>> init.py. It seems that init.py executes before the script is actually
>> loaded. Any other suggestions? I'd like to do this and the same way
>> that we successfully do it in the UI.
>>
>> We parse our script path and name on load and save in the UI via some
>> python in order to set our SHOW, SEQ, SHOT, ROLE environment variables
>> based on the script path. This works great in the UI, but not at
>> render time. I have called the same python function in our init.py,
>> but that doesn't seem to work (returning the script name as "Root").
>>
>> thx
>> Dan
>>
>>
>> ------------------------------
>>
>> Message: 7
>> Date: Thu, 6 Sep 2012 15:03:30 -0700 (PDT)
>> From: Matias Volonte <[email protected]>
>> Subject: [Nuke-users] Math problem and esxpression problem
>> To: "[email protected]"
>>         <[email protected]>
>> Message-ID:
>>         <[email protected]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I need a little problem here,  it is a really simple code:
>>
>> I need to do a substraction between CV2 Y value  and CV Y (both are
>> XY_KNOBS)value and that result will be the value of another knob. ALso, how
>> can I set an expression of XY_KNOBS translation as well, thanks!!!
>>
>>
>>
>> import math
>> def conversion():
>> #setCamera Parameters
>> st = nuke.nodes.NoOp(name='LE RULERo')
>> IS = nuke.Int_Knob( "ctrl","RESULT_PIXEL" )
>> CV = nuke.XY_Knob( "ctrl2","RIGHTPOS" )
>> CV2 = nuke.XY_Knob( "ctrl3","LEFTPOS" )
>> st.addKnob(IS)
>> st.addKnob(CV)
>> st.addKnob(CV2)
>>
>>
>>
>> IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y)
>>
>> CV.setValue(1132,0)
>>
>> CV.setValue(546,1)
>>
>> CV2.setValue(1356,0)
>>
>> CV2.setValue(546,1)
>>
>> I cant make this thing to work, thank ytou
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>> ------------------------------
>>
>> Message: 8
>> Date: Fri, 07 Sep 2012 07:20:06 +0100
>> From: "varun" <[email protected]>
>> Subject: [Nuke-users] Re: is that possible, or do I just dreaming?
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
>> If you are going to use multiple camera projections, might as well match
>> your lighting, colour, etc in your matte painting. This will probably be
>> more easier and efficient.
>>
>> Unless, of course if you want to go the maya (modelling texturing
>> lighting) way then I'd say render out a single frame with all the necessary
>> passes and project it back in nuke. That way, you save a good amount of
>> rendering time.
>>
>>
>>
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>> ------------------------------
>>
>> Message: 9
>> Date: Fri, 07 Sep 2012 08:23:38 +0100
>> From: "memetemin" <[email protected]>
>> Subject: [Nuke-users] Re: is that possible, or do I just dreaming?
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Thanks, but what about light and shadow movement?...I'm just using
>> projected, baked textured (AO, and all other pass, maybe just normal pass
>> and some displacement pass left) façade in nuke, I just need mathced
>> (especially shadow movement and angle) light in nuke. is this possible?
>>
>> I'can try and learn how to make it, but I just need to know, is that
>> possible?
>>
>> I mean with this relighting things can make it?
>>
>>
>>
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>> ------------------------------
>>
>> Message: 10
>> Date: Fri, 07 Sep 2012 10:02:00 +0100
>> From: "varun" <[email protected]>
>> Subject: [Nuke-users] Re: is that possible, or do I just dreaming?
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
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>>
>> ------------------------------
>>
>> Message: 11
>> Date: Fri, 07 Sep 2012 10:04:39 +0100
>> From: "memetemin" <[email protected]>
>> Subject: [Nuke-users] Re: is that possible, or do I just dreaming?
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Thanks Varun ill try.
>>
>>
>>
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>> ------------------------------
>>
>> Message: 12
>> Date: Fri, 7 Sep 2012 11:58:25 +0200
>> From: Julik Tarkhanov <[email protected]>
>> Subject: Re: [Nuke-users] Math problem and esxpression problem
>> To: Nuke user discussion <[email protected]>
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>>
>> On 7 sep. 2012, at 00:03, Matias Volonte wrote:
>>
>> > IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y)
>> >
>>
>> When you set a multidimension knob's value you use a list
>>
>>  nuke.selectedNode()["translate"].setValue([1, 1])
>>
>> --
>> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
>> Amsterdam | The Netherlands | tel. +31 20 330 8250
>> cel. +31 61 145 06 36 | http://hecticelectric.nl
>>
>>
>>
>> ------------------------------
>>
>> Message: 13
>> Date: Fri, 07 Sep 2012 11:21:00 +0100
>> From: "nandkishor19" <[email protected]>
>> Subject: [Nuke-users] Re: CleanPlate in Stereo
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="utf-8"
>>
>> thanks for the reply.
>>
>>
>>
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>> ------------------------------
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>> End of Nuke-users Digest, Vol 55, Issue 7
>> *****************************************
>
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