Hi, how about adding this fog node after a constant black, then a gradenode after it to change it's color, and then merge it onto your original image?
Hope this helps, Gabor On Fri, Sep 7, 2012 at 1:45 PM, Subhadip Malakar <[email protected]> wrote: > Hi Shailendra, > > I am talking about "FOG" plugin which comes with nuke by default. You can > find out it by following instructions: > Go to Other from the tool menu > All Plugins > Update and once it got > updated just press tab and write "fog", it will appear on your screen. There > is no option to change its color, so please help me if you can. > Thank you in anticipation, > > Subhadip > > > > On Fri, Sep 7, 2012 at 4:30 PM, > <[email protected]> wrote: >> >> Send Nuke-users mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Nuke-users digest..." >> >> >> Today's Topics: >> >> 1. Re: How to change color of fog in Nuke (Shailendra Pandey) >> 2. ZBlur and real world calculations? (Simon Bj?rk) >> 3. ZBlur and real world calculations? (Vincent Langer) >> 4. Re: How to change color of fog in Nuke (crunch fx) >> 5. Re: ZBlur and real world calculations? (Peter Hartwig) >> 6. get script name at render time (Dan Rosen) >> 7. Math problem and esxpression problem (Matias Volonte) >> 8. Re: is that possible, or do I just dreaming? (varun) >> 9. Re: is that possible, or do I just dreaming? (memetemin) >> 10. Re: is that possible, or do I just dreaming? (varun) >> 11. Re: is that possible, or do I just dreaming? (memetemin) >> 12. Re: Math problem and esxpression problem (Julik Tarkhanov) >> 13. Re: CleanPlate in Stereo (nandkishor19) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 6 Sep 2012 16:22:21 +0530 >> From: Shailendra Pandey <[email protected]> >> Subject: Re: [Nuke-users] How to change color of fog in Nuke >> To: Nuke user discussion <[email protected]> >> Message-ID: >> >> <ca+seuniyf4lfwagv_rhvim4pap1nhozuu318jq6v1tp2xyw...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi Subhadip >> >> I am not sure if you are talking about P_FogBox >> or some other custom gizmo at your Facility. >> but you can always add a grade node and use the gain parameter to change >> the colour. >> >> >> Cheers >> Shailendra >> >> On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar >> <[email protected] >> > wrote: >> >> > Hi, >> > >> > I have used "fog" plug in comes with nuke and now I want to change the >> > color of fog but I can't understand how to change its color. Ca you >> > please >> > help me anyone in this context? >> > >> > Subhadip >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/9b0dd9fa/attachment.html >> >> ------------------------------ >> >> Message: 2 >> Date: Thu, 6 Sep 2012 13:51:29 +0200 >> From: Simon Bj?rk <[email protected]> >> Subject: [Nuke-users] ZBlur and real world calculations? >> To: [email protected] >> Message-ID: >> >> <CAMwgG0_eDuvUZNMFr=hzskamcynuajvkgpyqe4ppspygj+v...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi all, >> >> I'm on a project where I have a camera (fstop, animated focal point) and a >> depth pass. Is there a way to apply the correct amount of defocus in the >> z-blur node, based on the cameras f-stop. The animated focal point curve >> seems to work when applied to the focal plane knob, but how do I define >> the >> blur/sharp zone and the amount of blur? I've seen some demos of an updated >> version of the ZBlur, but I'm guessing it won't have this option? >> >> Best regards, >> Simon >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/371f69cb/attachment-0001.htm >> >> ------------------------------ >> >> Message: 3 >> Date: Thu, 06 Sep 2012 15:20:36 +0200 >> From: Vincent Langer <[email protected]> >> Subject: [Nuke-users] ZBlur and real world calculations? >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed >> >> have tried this or some other calculator - there are plenty out there. >> >> http://www.dofmaster.com/dofjs.html >> >> cheers, >> vincent >> >> >> ------------------------------ >> >> Message: 4 >> Date: Thu, 6 Sep 2012 19:14:19 +0530 >> From: crunch fx <[email protected]> >> Subject: Re: [Nuke-users] How to change color of fog in Nuke >> To: Nuke user discussion <[email protected]> >> Message-ID: >> >> <cad7vvrhgsbf3z5noy8xf_nwk4t5kmbowc70q8zt-fk0h_mj...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> if u wanna more control on that fog just press >> >> S >> >> button on that fog node property . >> >> it was in row of close button.. >> >> >> :) >> >> >> >> On 9/6/12, Shailendra Pandey <[email protected]> wrote: >> > Hi Subhadip >> > >> > I am not sure if you are talking about P_FogBox >> > or some other custom gizmo at your Facility. >> > but you can always add a grade node and use the gain parameter to change >> > the colour. >> > >> > >> > Cheers >> > Shailendra >> > >> > On Thu, Sep 6, 2012 at 4:09 PM, Subhadip Malakar >> > <[email protected] >> >> wrote: >> > >> >> Hi, >> >> >> >> I have used "fog" plug in comes with nuke and now I want to change the >> >> color of fog but I can't understand how to change its color. Ca you >> >> please >> >> help me anyone in this context? >> >> >> >> Subhadip >> >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> > >> >> >> ------------------------------ >> >> Message: 5 >> Date: Thu, 6 Sep 2012 17:07:50 +0200 >> From: Peter Hartwig <[email protected]> >> Subject: Re: [Nuke-users] ZBlur and real world calculations? >> To: Nuke user discussion <[email protected]> >> Message-ID: >> >> <CAMDAR0Did=22h1wU323SD0+3CZ9wGDvD=3bz5h6kb5bt3gx...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> just use the size and maximum slider for the size and the dof for the >> width... or use pg bokeh :) >> >> >> On Thu, Sep 6, 2012 at 1:51 PM, Simon Björk <[email protected]> wrote: >> > Hi all, >> > >> > I'm on a project where I have a camera (fstop, animated focal point) and >> > a >> > depth pass. Is there a way to apply the correct amount of defocus in the >> > z-blur node, based on the cameras f-stop. The animated focal point curve >> > seems to work when applied to the focal plane knob, but how do I define >> > the >> > blur/sharp zone and the amount of blur? I've seen some demos of an >> > updated >> > version of the ZBlur, but I'm guessing it won't have this option? >> > >> > Best regards, >> > Simon >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> ------------------------------ >> >> Message: 6 >> Date: Thu, 6 Sep 2012 11:55:13 -0700 >> From: Dan Rosen <[email protected]> >> Subject: [Nuke-users] get script name at render time >> To: Foundry <[email protected]>, Foundry >> <[email protected]> >> Message-ID: >> >> <CACk6uW7fAasHLNX0Z_RXzmB6RdoLh2uf5-e=ck4ciwszwsl...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Hello, >> >> I'm trying to parse the script path and name at render time via >> init.py. It seems that init.py executes before the script is actually >> loaded. Any other suggestions? I'd like to do this and the same way >> that we successfully do it in the UI. >> >> We parse our script path and name on load and save in the UI via some >> python in order to set our SHOW, SEQ, SHOT, ROLE environment variables >> based on the script path. This works great in the UI, but not at >> render time. I have called the same python function in our init.py, >> but that doesn't seem to work (returning the script name as "Root"). >> >> thx >> Dan >> >> >> ------------------------------ >> >> Message: 7 >> Date: Thu, 6 Sep 2012 15:03:30 -0700 (PDT) >> From: Matias Volonte <[email protected]> >> Subject: [Nuke-users] Math problem and esxpression problem >> To: "[email protected]" >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset="iso-8859-1" >> >> I need a little problem here, it is a really simple code: >> >> I need to do a substraction between CV2 Y value and CV Y (both are >> XY_KNOBS)value and that result will be the value of another knob. ALso, how >> can I set an expression of XY_KNOBS translation as well, thanks!!! >> >> >> >> import math >> def conversion(): >> #setCamera Parameters >> st = nuke.nodes.NoOp(name='LE RULERo') >> IS = nuke.Int_Knob( "ctrl","RESULT_PIXEL" ) >> CV = nuke.XY_Knob( "ctrl2","RIGHTPOS" ) >> CV2 = nuke.XY_Knob( "ctrl3","LEFTPOS" ) >> st.addKnob(IS) >> st.addKnob(CV) >> st.addKnob(CV2) >> >> >> >> IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y) >> >> CV.setValue(1132,0) >> >> CV.setValue(546,1) >> >> CV2.setValue(1356,0) >> >> CV2.setValue(546,1) >> >> I cant make this thing to work, thank ytou >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120906/f71a4307/attachment-0001.htm >> >> ------------------------------ >> >> Message: 8 >> Date: Fri, 07 Sep 2012 07:20:06 +0100 >> From: "varun" <[email protected]> >> Subject: [Nuke-users] Re: is that possible, or do I just dreaming? >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> If you are going to use multiple camera projections, might as well match >> your lighting, colour, etc in your matte painting. This will probably be >> more easier and efficient. >> >> Unless, of course if you want to go the maya (modelling texturing >> lighting) way then I'd say render out a single frame with all the necessary >> passes and project it back in nuke. That way, you save a good amount of >> rendering time. >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/0c4ec25c/attachment-0001.htm >> >> ------------------------------ >> >> Message: 9 >> Date: Fri, 07 Sep 2012 08:23:38 +0100 >> From: "memetemin" <[email protected]> >> Subject: [Nuke-users] Re: is that possible, or do I just dreaming? >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> Thanks, but what about light and shadow movement?...I'm just using >> projected, baked textured (AO, and all other pass, maybe just normal pass >> and some displacement pass left) façade in nuke, I just need mathced >> (especially shadow movement and angle) light in nuke. is this possible? >> >> I'can try and learn how to make it, but I just need to know, is that >> possible? >> >> I mean with this relighting things can make it? >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/cd09a1ff/attachment-0001.htm >> >> ------------------------------ >> >> Message: 10 >> Date: Fri, 07 Sep 2012 10:02:00 +0100 >> From: "varun" <[email protected]> >> Subject: [Nuke-users] Re: is that possible, or do I just dreaming? >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> Skipped content of type multipart/alternative-------------- next part >> -------------- >> A non-text attachment was scrubbed... >> Name: Shadow.nk >> Type: application/octet-stream >> Size: 8940 bytes >> Desc: not available >> Url : >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/b491020a/Shadow-0001.obj >> >> ------------------------------ >> >> Message: 11 >> Date: Fri, 07 Sep 2012 10:04:39 +0100 >> From: "memetemin" <[email protected]> >> Subject: [Nuke-users] Re: is that possible, or do I just dreaming? >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> Thanks Varun ill try. >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/97fffc6f/attachment-0001.htm >> >> ------------------------------ >> >> Message: 12 >> Date: Fri, 7 Sep 2012 11:58:25 +0200 >> From: Julik Tarkhanov <[email protected]> >> Subject: Re: [Nuke-users] Math problem and esxpression problem >> To: Nuke user discussion <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=iso-8859-1 >> >> >> On 7 sep. 2012, at 00:03, Matias Volonte wrote: >> >> > IS.setValue(RESULT OF SUBSTRACTION OF CV.Y AND CV2.Y) >> > >> >> When you set a multidimension knob's value you use a list >> >> nuke.selectedNode()["translate"].setValue([1, 1]) >> >> -- >> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX >> Amsterdam | The Netherlands | tel. +31 20 330 8250 >> cel. +31 61 145 06 36 | http://hecticelectric.nl >> >> >> >> ------------------------------ >> >> Message: 13 >> Date: Fri, 07 Sep 2012 11:21:00 +0100 >> From: "nandkishor19" <[email protected]> >> Subject: [Nuke-users] Re: CleanPlate in Stereo >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> thanks for the reply. >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://support.thefoundry.co.uk/cgi-bin/mailman/private/nuke-users/attachments/20120907/e5dca21e/attachment-0001.htm >> >> ------------------------------ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> End of Nuke-users Digest, Vol 55, Issue 7 >> ***************************************** > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
