None that I know of yet. I'm sure though as new versions of software start coming out we will see additional Deep Exr 2.0 support. One nice thing you can already benefit from is converting existing .dtex or .rat deep files to exr 2.0. I have seen Deep files go from 325 meg to 80meg. They work considerably faster because of their smaller size. Pixar has also submited a "dtexToExr" commandline tool if you don't want to take up a nuke license to do this.
https://github.com/openexr/openexr/tree/v2_beta.1/Contrib/DtexToExr ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Fri, Sep 7, 2012 at 10:24 PM, Deke Kincaid <[email protected]> wrote: > > > On Fri, Sep 7, 2012 at 7:45 PM, Julien Chandelle < > [email protected]> wrote: > >> That's cool to include EXR 2.0 into it but which 3d program can render in >> EXR 2.0 or when 3ds max or maya will be able to do that ? >> >> -- >> Julien Chandelle >> GSM : +32 (0) 494 277 542 >> julienchandelle.be <http://www.julienchandelle.be> >> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || >> imdb<http://www.imdb.com/name/nm2844171/> >> || Nuke , AE & Fusion Compositor || >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
