I would need to guess as i currently dont have nuke here and have not
played with the particles enough...

remember that nuke stores depth in 1/z so depending where your layers come
from they might need to be adapted to this with an expression. Also keep in
mind that the deep to points has a drawing bug when you have bboxes. Use a
deepcrop to remove them to get a proper draw ( that bug would not affect
the depth tough, just the aspec ratio )
If you use a scanline render the depth values are already in 1/z....
hope that helps

On Thu, Sep 6, 2012 at 3:15 AM, Vincent Langer <
[email protected]> wrote:

> hi there,
>
> i am trying to combine multiple distance layers of particles to one deep
> imageanimaion.
>
> i am rendering out of softimage simple particles with depth (black =0
> distance/Float)
> in 8 different distance layers.
>
> in nuke i use the DeepFromImage and DeepMerge Nodes to combine these
> particle layers.
> when i check the result with the DeepToPoints Node and enable and disable
> the DeepFromImage inputs you can see that the depth placement is opposite.
> the closer particles are placed further away from he camera.
>
> what depths values have to be used for the deep nodes?
>
> or could the exportet camera be the cause?
>
> cheers,
> Vincent
>
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