I think you mean convert it to use as a camera rather than for the camera 
tracker, do you? 
I wrote a tool to do that a few years which I thought I'd put on Nukepedia but 
must have dreamt it, so attached is a new version.
I only wrote it as a challenge and used it a couple of times in production so 
it's probably a bit ropey.

On creativeCrash at 
http://www.creativecrash.com/nuke/downloads/gizmos/3d/c/tracker2camera , but I 
think this version fails with multiviews which is fixed in attached.

Anyway copy your track into the node and then 'create scene' for static camera 
moving geo or 'create camera' for moving camera. Place geo at 0. I did try and 
set up one that allowed pushing back in z but cant remember correct maths 
unfortunatly.

Cheers 

Howard
p.s. this is the description from Creativecrash...


tracker2Camera is a quick and dirty 3D tracker. It takes a 
2Dtrack, and converts it to the equivalent 3D space and spits out a 
nodal camera/scene, or translating camera/axis depending on what you 
want to achieve. This way you can track a point and put in a 3D object. 
(For xy translate or nodal pans plus rotation only, for crazy moves 
you'll still need a 3D tracker.)




>________________________________
> From: Marten Blumen <[email protected]>
>To: Nuke user discussion <[email protected]> 
>Sent: Wednesday, 12 September 2012, 21:43
>Subject: Re: [Nuke-users] Can I use 2D track for 3D Camera?
> 
>
>Use the 'Add User Track' btn in Tracking tab in the CameraTracking node.  
>
>
>On 13 September 2012 08:13, Todd Groves <[email protected]> wrote:
>
>In a shot I'm trying to get a Camera Track for, there is not enough parallax 
>for the Cam Tracker to capture the dolly movement. Instead it interprets the 
>camera movement as a pan.
>>
>>I believe if I can somehow use my 2D tracking information and apply it to the 
>>camera, I can use that inside my 3D app. Any suggestions?
>>
>>Thanks in advance.
>>
>>
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>
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>

Attachment: tracker2Camera.gizmo
Description: Binary data

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