http://www.nukepedia.com/other/perspective-guide-110/
This lets you find your vanishing points. I've used 2 in the past. Then place an object in the distance, then line up a cube onto cross of the 2 vanishing points. If the cube lines up on both edges the focal length is right. If not adjust focal then re-align. Within 10 minutes or so you can find it. Using the 2-point target should simplify this even further. Great way to check if the 3d you've been given is even close. Howard On 14 Sep 2012, at 21:41, Marten Blumen <mar...@gmail.com> wrote: > You could 'easily' do it by finding the vanishing point and then use the > 2-node camera script to line it all up, placing the axis on the VP and using > the grid display to line up the ground plane. > > http://www.nukepedia.com/3d/2-node-target-camera/ > > On 15 September 2012 08:36, Marten Blumen <mar...@gmail.com> wrote: > nope. > > On 15 September 2012 07:56, Rich Bobo <richb...@mac.com> wrote: > Hi, > > Does NukeX have the ability to solve a camera for a still frame - using > helper boxes or lines...? > > Thanks, > Rich > > > Rich Bobo > Senior VFX Compositor > Armstrong-White > http://armstrong-white.com/ > > Mobile: (248) 840-2665 > Web: http://richbobo.com/ > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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