http://www.nukepedia.com/other/perspective-guide-110/

This lets you find your vanishing points.  
I've used 2 in the past. Then place an object in the distance, then line up a 
cube onto cross of the 2 vanishing points. If the cube lines up on both edges 
the focal length is right. If not adjust focal then re-align. Within 10 minutes 
or so you can find it. 

Using the 2-point target should simplify this even further.

Great way to check if the 3d you've been given is even close. 

Howard

On 14 Sep 2012, at 21:41, Marten Blumen <mar...@gmail.com> wrote:

> You could 'easily' do it by finding the vanishing point and then use the 
> 2-node camera script to line it all up, placing the axis on the VP and using 
> the grid display to line up the ground plane.
> 
> http://www.nukepedia.com/3d/2-node-target-camera/
> 
> On 15 September 2012 08:36, Marten Blumen <mar...@gmail.com> wrote:
> nope.
> 
> On 15 September 2012 07:56, Rich Bobo <richb...@mac.com> wrote:
> Hi,
> 
> Does NukeX have the ability to solve a camera for a still frame - using 
> helper boxes or lines...?
> 
> Thanks,
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
> 
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> 
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