Ah! I see.
Thanks Howard.
If I put it on a 0.5 grey, will I get a pure light contribution map (should
it be 0.18)?


Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 September 2012 15:35, Howard Jones <[email protected]> wrote:

> or you scanline
>
> Howard
>
>   ------------------------------
> *From:* Howard Jones <[email protected]>
>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Monday, 17 September 2012, 13:34
> *Subject:* Re: [Nuke-users] Nuke's Relight
>
> Pull out material from the reLight and add it to your checkerboard
>
>
> Howard
>
>   ------------------------------
> *From:* Ron Ganbar <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Monday, 17 September 2012, 13:30
> *Subject:* [Nuke-users] Nuke's Relight
>
> Hi all,
> so I'm testing some of the features of Nuke 7 and for the life of me I
> can't seem to figure out some stuff.
> The Relight node (which has been around for ages, true) isn't working for
> me no matter what. What am I doing wrong?
>
> See below:
>
> set cut_paste_input [stack 0]
> version 7.0 v1b38
> Camera2 {
>  inputs 0
>  translate {-7.273576443e-07 1.2 -14.31999969}
>  rotate {0 180 0}
>  name Camera3
>  selected true
>  xpos -759
>  ypos -17
> }
> set N1f4cb300 [stack 0]
> Light2 {
>  inputs 0
>  intensity 50
>  translate {-2.980000019 2.950000048 -3.299999714}
>  uniform_scale 0.1
>  depthmap_slope_bias 0.01
>  name Light1
>  selected true
>  xpos -387
>  ypos -86
> }
> push $N1f4cb300
> CheckerBoard2 {
>  inputs 0
>  format "512 512 0 0 512 512 1 square_512"
>  name CheckerBoard1
>  selected true
>  xpos -750
>  ypos -312
> }
> set N39591300 [stack 0]
> Sphere {
>  name Sphere1
>  selected true
>  xpos -750
>  ypos -158
> }
> push $cut_paste_input
> Reformat {
>  format "256 256 0 0 256 256 1 square_256"
>  name Reformat1
>  selected true
>  xpos -507
>  ypos -272
> }
> Radial {
>  area {-118 -2 348 524}
>  name Radial1
>  selected true
>  xpos -507
>  ypos -240
> }
> push $N39591300
> Grade {
>  black {0 0.1800000072 0.3600000143 0}
>  white {0.1400000006 0.4399999976 1 1}
>  name Grade1
>  selected true
>  xpos -646
>  ypos -261
> }
> Card2 {
>  rows 80
>  columns 80
>  translate {0 4.079999447 1.899979115}
>  rotate {-90 0 0}
>  uniform_scale 10
>  control_points {3 3 3 6
>
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0
> 0 0} 0 {0 0 0}
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
> 0} 0 {0 0 0} 0 {0.5 0 0}
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {1 0 0}
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0 1 0}
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {1 1 0} }
>  name Card1
>  selected true
>  xpos -646
>  ypos -196
> }
> DisplaceGeo {
>  inputs 2
>  scale -6
>  name DisplaceGeo1
>  selected true
>  xpos -646
>  ypos -172
> }
> Scene {
>  inputs 2
>  name Scene1
>  selected true
>  xpos -636
>  ypos -69
> }
> push 0
> add_layer {posW posW.X posW.Y posW.Z}
> add_layer {nrm nrm.X nrm.Y nrm.Z}
> ScanlineRender {
>  inputs 3
>  motion_vectors_type distance
>  output_shader_vectors true
>  P_channel posW
>  N_channel nrm
>  name ScanlineRender1
>  selected true
>  xpos -646
>  ypos 75
> }
> ReLight {
>  inputs 3
>  normal nrm
>  position posW
>  name ReLight1
>  selected true
>  xpos -397
>  ypos 75
> }
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
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>
>
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