I'm a newbie too and I'd like to understand this as well. Could't you just click the Select all (Q) button on the top left of the viewer while you have the Roto(Paint) node active and just select all of the nodes and move them into the correct position? Is it better practice to create another bezier layer?
On Fri, Oct 12, 2012 at 3:59 PM, Marten Blumen <[email protected]> wrote: > create a new layer, the '+' button,lower right of the roto properties > panel ,and nest the roto into that. Then modify the new layer's > Transform/translate. > > > > On 13 October 2012 11:46, itaibachar <[email protected]>wrote: > >> ** >> Hi all >> I'm a Flame artist starting to learn Nuke, I have a few questions, but >> here's one: >> After tracking a roto shape, (using tracking and than Ctrl dragging the >> animation to the roto node) it doesn't sit in the correct place. Id like to >> offset, or reposition it. >> What would be the correct way of doing this? >> In Flame I'd parent an axis and move it around to a new location, but >> here I cant seem to do just that. >> Thanks >> Itai >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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