Hey Itai,
in my opinion you are looking at this the wrong way.
You should just treat Nuke's Node Graph like you do Action's Schematic.
It's almost always a bad idea to try and do things inside a single node,
when using Nuke. It's a lot better to split up the different functionality
into different nodes.
Use a Roto (or RotoPaint) node to draw the shape. Use a Tracker, Transform,
and/or CornerPin node to place and animate the shape as a whole. This way
is a lot easier to understand, manipulate and take apart.

Hope this helps.

Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 14 October 2012 10:10, Marten Blumen <[email protected]> wrote:

> yes that will work, if the spline is animated use the ripple buttonset to
> all frames, but it's less like the axis in Flame. A better practice/
>  whatever works really, when I need speed & dont need to set up a chain of
> axis, for a roto, I attach a tracker to the roto transform and offset the
> spline. If its going to be more complex I'll set up more layers.
>
>
>
> On 14 October 2012 20:13, namyrb <[email protected]> wrote:
>
>> I'm a newbie too and I'd like to understand this as well.  Could't you
>> just click the Select all (Q) button on the top left of the viewer while
>> you have the Roto(Paint) node active and just select all of the nodes and
>> move them into the correct position?  Is it better practice to create
>> another bezier layer?
>>
>>
>> On Fri, Oct 12, 2012 at 3:59 PM, Marten Blumen <[email protected]> wrote:
>>
>>> create a new layer, the '+' button,lower right of the roto properties
>>> panel ,and nest the roto into that. Then modify the new layer's
>>> Transform/translate.
>>>
>>>
>>>
>>> On 13 October 2012 11:46, itaibachar 
>>> <[email protected]>wrote:
>>>
>>>> **
>>>> Hi all
>>>> I'm a Flame artist starting to learn Nuke, I have a few questions, but
>>>> here's one:
>>>> After tracking a roto shape, (using tracking and than Ctrl dragging the
>>>> animation to the roto node) it doesn't sit in the correct place. Id like to
>>>> offset, or reposition it.
>>>> What would be the correct way of doing this?
>>>> In Flame I'd parent an axis and move it around to a new location, but
>>>> here I cant seem to do just that.
>>>> Thanks
>>>> Itai
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to