Hey Itai, in my opinion you are looking at this the wrong way. You should just treat Nuke's Node Graph like you do Action's Schematic. It's almost always a bad idea to try and do things inside a single node, when using Nuke. It's a lot better to split up the different functionality into different nodes. Use a Roto (or RotoPaint) node to draw the shape. Use a Tracker, Transform, and/or CornerPin node to place and animate the shape as a whole. This way is a lot easier to understand, manipulate and take apart.
Hope this helps. Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 14 October 2012 10:10, Marten Blumen <[email protected]> wrote: > yes that will work, if the spline is animated use the ripple buttonset to > all frames, but it's less like the axis in Flame. A better practice/ > whatever works really, when I need speed & dont need to set up a chain of > axis, for a roto, I attach a tracker to the roto transform and offset the > spline. If its going to be more complex I'll set up more layers. > > > > On 14 October 2012 20:13, namyrb <[email protected]> wrote: > >> I'm a newbie too and I'd like to understand this as well. Could't you >> just click the Select all (Q) button on the top left of the viewer while >> you have the Roto(Paint) node active and just select all of the nodes and >> move them into the correct position? Is it better practice to create >> another bezier layer? >> >> >> On Fri, Oct 12, 2012 at 3:59 PM, Marten Blumen <[email protected]> wrote: >> >>> create a new layer, the '+' button,lower right of the roto properties >>> panel ,and nest the roto into that. Then modify the new layer's >>> Transform/translate. >>> >>> >>> >>> On 13 October 2012 11:46, itaibachar >>> <[email protected]>wrote: >>> >>>> ** >>>> Hi all >>>> I'm a Flame artist starting to learn Nuke, I have a few questions, but >>>> here's one: >>>> After tracking a roto shape, (using tracking and than Ctrl dragging the >>>> animation to the roto node) it doesn't sit in the correct place. Id like to >>>> offset, or reposition it. >>>> What would be the correct way of doing this? >>>> In Flame I'd parent an axis and move it around to a new location, but >>>> here I cant seem to do just that. >>>> Thanks >>>> Itai >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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