hey all Being that I don't have Renderman install I can't test these things my self, so
If I had for example a cloud rendered with deep comp values could I 1. fly a nuke camera though it and see the changes in opacity and density as the camera passes though it 2. would there be a way in the 3D environment using the depth values to have the cloud represented as a 3D volume, similar to what a ppp can do for other 3d renders in nukes 3d environment ? Might have answered my own question "deep to points"? -adam _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
