To bake a Dynamics Solver, must you use an interactive license or is there
a way to use a Nuke render license?


On 17 November 2012 14:18, Frank Rueter <[email protected]> wrote:

> You cal always scatter particles onto the points and thus gain control of
> the alpha value.
> Still, I can't wait for a volumetric render plugin for Nuke...
>
>
>
>
>
> On 17/11/12 12:25 AM, Patrick Heinen wrote:
>
>> Bad news everyone, the points that you get with DeepToPoints get an alpha
>> of 1. So no flying through clouds :(
>> I think aswell that we would need voxel rendering to get nice results
>> here...
>>
>> cheers
>> Patrick
>>
>> ----- Original Message -----
>> From: [email protected]
>> To: 
>> [email protected].**co.uk<[email protected]>
>> Date: 18.10.2012 07:45:17
>> Subject: Re: Re: [Nuke-users] questions on Deep files and comping
>>
>>
>>  I'm probably wrong, but don't we need voxel rendering to 'fill-out' the
>>> point clouds into something that looks good?
>>>
>>> On 17 October 2012 21:50, 
>>> <mailinglists@patrickheinen.**com<[email protected]>>
>>> wrote:
>>>
>>>  Hi Frank,
>>>>
>>>> yeah I tried that aswell, but at least for geometry, that doesn't seem
>>>> to
>>>> give me good results either for geometry. I'll try it for volumetrics as
>>>> soon as I get my deep volumetrics to work here, as I'm working with
>>>> Vray.
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: [email protected]
>>>> To: 
>>>> [email protected].**co.uk<[email protected]>
>>>> Date: 17.10.2012 10:20:37
>>>> Subject: Re: [Nuke-users] questions on Deep files and comping
>>>>
>>>>
>>>>  you could turn your deep data into points (as you mentioned) then use
>>>>> that to emit one particle per point. that way you may get more control
>>>>> over render behaviour.
>>>>> haven't tried it myself yet, just a thought.
>>>>>
>>>>>
>>>>> On 10/17/12 8:41 PM, Patrick Heinen wrote:
>>>>>
>>>>>> Yep, that's exactly what I think aswell. I haven't tried it with
>>>>>>
>>>>> volumetrics though, only with solid objects, which looked awful when
>>>> rendered as pointcloud. Maybe you could get away visually with pretty
>>>> simple volumetrics.
>>>>
>>>>> Am 17.10.2012 um 09:25 schrieb adam jones:
>>>>>>
>>>>>>  hey patrick
>>>>>>>
>>>>>>> cheers for the reply, I was just thinking that aside from the volume
>>>>>>> /
>>>>>>>
>>>>>> cloud evolving and undulating  over time clouds could be rendered as a
>>>> single frame and camera independent from 3d and any camera move applied
>>>> in
>>>> nuke, hopefully in time this is something that would be possible.
>>>>
>>>>> -adam
>>>>>>>
>>>>>>>
>>>>>>> On 17/10/2012, at 6:15 PM, Patrick Heinen wrote:
>>>>>>>
>>>>>>>  Hi adam,
>>>>>>>>
>>>>>>>> As you said you already answered your own question, "deepToPoints"
>>>>>>>>
>>>>>>> gives you a pointcloud representation of your Deep files, similar to
>>>> what
>>>> "PositionToPoints" does.
>>>>
>>>>>  What you mentioned under 1.) is theoretically possible, but rendering
>>>>>>>>
>>>>>>> pointclouds in Nuke doesn't give a satisfying result yet.
>>>>
>>>>>  Regards
>>>>>>>> Patrick
>>>>>>>> Am 17.10.2012 um 07:53 schrieb crunch fx:
>>>>>>>>
>>>>>>>>  ?
>>>>>>>>> ?
>>>>>>>>> ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 10/17/12, adam jones <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> hey all
>>>>>>>>>>
>>>>>>>>>> Being that I don't have Renderman install I can't test these
>>>>>>>>>> things
>>>>>>>>>>
>>>>>>>>> my self,
>>>>
>>>>>  so
>>>>>>>>>>
>>>>>>>>>> If I had for example a cloud rendered with deep comp values could
>>>>>>>>>> I
>>>>>>>>>>
>>>>>>>>>> 1. fly a nuke camera though it and see the changes in opacity and
>>>>>>>>>>
>>>>>>>>> density as
>>>>
>>>>>  the camera passes though it
>>>>>>>>>>
>>>>>>>>>> 2. would there be a way in the 3D environment using the depth
>>>>>>>>>>
>>>>>>>>> values to have
>>>>
>>>>>  the cloud represented as a 3D volume, similar to what a ppp can do
>>>>>>>>>>
>>>>>>>>> for other
>>>>
>>>>>  3d renders in nukes 3d environment ? Might have answered my own
>>>>>>>>>>
>>>>>>>>> question
>>>>
>>>>>  "deep to points"?
>>>>>>>>>>
>>>>>>>>>> -adam
>>>>>>>>>>
>>>>>>>>>>
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