To bake a Dynamics Solver, must you use an interactive license or is there a way to use a Nuke render license?
On 17 November 2012 14:18, Frank Rueter <[email protected]> wrote: > You cal always scatter particles onto the points and thus gain control of > the alpha value. > Still, I can't wait for a volumetric render plugin for Nuke... > > > > > > On 17/11/12 12:25 AM, Patrick Heinen wrote: > >> Bad news everyone, the points that you get with DeepToPoints get an alpha >> of 1. So no flying through clouds :( >> I think aswell that we would need voxel rendering to get nice results >> here... >> >> cheers >> Patrick >> >> ----- Original Message ----- >> From: [email protected] >> To: >> [email protected].**co.uk<[email protected]> >> Date: 18.10.2012 07:45:17 >> Subject: Re: Re: [Nuke-users] questions on Deep files and comping >> >> >> I'm probably wrong, but don't we need voxel rendering to 'fill-out' the >>> point clouds into something that looks good? >>> >>> On 17 October 2012 21:50, >>> <mailinglists@patrickheinen.**com<[email protected]>> >>> wrote: >>> >>> Hi Frank, >>>> >>>> yeah I tried that aswell, but at least for geometry, that doesn't seem >>>> to >>>> give me good results either for geometry. I'll try it for volumetrics as >>>> soon as I get my deep volumetrics to work here, as I'm working with >>>> Vray. >>>> >>>> >>>> ----- Original Message ----- >>>> From: [email protected] >>>> To: >>>> [email protected].**co.uk<[email protected]> >>>> Date: 17.10.2012 10:20:37 >>>> Subject: Re: [Nuke-users] questions on Deep files and comping >>>> >>>> >>>> you could turn your deep data into points (as you mentioned) then use >>>>> that to emit one particle per point. that way you may get more control >>>>> over render behaviour. >>>>> haven't tried it myself yet, just a thought. >>>>> >>>>> >>>>> On 10/17/12 8:41 PM, Patrick Heinen wrote: >>>>> >>>>>> Yep, that's exactly what I think aswell. I haven't tried it with >>>>>> >>>>> volumetrics though, only with solid objects, which looked awful when >>>> rendered as pointcloud. Maybe you could get away visually with pretty >>>> simple volumetrics. >>>> >>>>> Am 17.10.2012 um 09:25 schrieb adam jones: >>>>>> >>>>>> hey patrick >>>>>>> >>>>>>> cheers for the reply, I was just thinking that aside from the volume >>>>>>> / >>>>>>> >>>>>> cloud evolving and undulating over time clouds could be rendered as a >>>> single frame and camera independent from 3d and any camera move applied >>>> in >>>> nuke, hopefully in time this is something that would be possible. >>>> >>>>> -adam >>>>>>> >>>>>>> >>>>>>> On 17/10/2012, at 6:15 PM, Patrick Heinen wrote: >>>>>>> >>>>>>> Hi adam, >>>>>>>> >>>>>>>> As you said you already answered your own question, "deepToPoints" >>>>>>>> >>>>>>> gives you a pointcloud representation of your Deep files, similar to >>>> what >>>> "PositionToPoints" does. >>>> >>>>> What you mentioned under 1.) is theoretically possible, but rendering >>>>>>>> >>>>>>> pointclouds in Nuke doesn't give a satisfying result yet. >>>> >>>>> Regards >>>>>>>> Patrick >>>>>>>> Am 17.10.2012 um 07:53 schrieb crunch fx: >>>>>>>> >>>>>>>> ? >>>>>>>>> ? >>>>>>>>> ? >>>>>>>>> >>>>>>>>> >>>>>>>>> On 10/17/12, adam jones <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> hey all >>>>>>>>>> >>>>>>>>>> Being that I don't have Renderman install I can't test these >>>>>>>>>> things >>>>>>>>>> >>>>>>>>> my self, >>>> >>>>> so >>>>>>>>>> >>>>>>>>>> If I had for example a cloud rendered with deep comp values could >>>>>>>>>> I >>>>>>>>>> >>>>>>>>>> 1. fly a nuke camera though it and see the changes in opacity and >>>>>>>>>> >>>>>>>>> density as >>>> >>>>> the camera passes though it >>>>>>>>>> >>>>>>>>>> 2. would there be a way in the 3D environment using the depth >>>>>>>>>> >>>>>>>>> values to have >>>> >>>>> the cloud represented as a 3D volume, similar to what a ppp can do >>>>>>>>>> >>>>>>>>> for other >>>> >>>>> 3d renders in nukes 3d environment ? Might have answered my own >>>>>>>>>> >>>>>>>>> question >>>> >>>>> "deep to points"? >>>>>>>>>> >>>>>>>>>> -adam >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ______________________________**_________________ >>>>>>>>>> Nuke-users mailing list >>>>>>>>>> [email protected].**co.uk<[email protected]> >>>>>>>>>> , >>>>>>>>>> >>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >>>> >>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>>>>>>> >>>>>>>>>> ______________________________**_________________ >>>>>>>>> Nuke-users mailing list >>>>>>>>> [email protected].**co.uk<[email protected]>, >>>>>>>>> http://forums.thefoundry.co.**uk/<http://forums.thefoundry.co.uk/> >>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>>>>>> >>>>>>>> ______________________________**_________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected].**co.uk<[email protected]>, >>>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected].**co.uk<[email protected]>, >>>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>>>> >>>>>> ______________________________**_________________ >>>>>> Nuke-users mailing list >>>>>> [email protected].**co.uk<[email protected]>, >>>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>>> >>>>>> >>>>>> ______________________________**_________________ >>>>> Nuke-users mailing list >>>>> [email protected].**co.uk<[email protected]>, >>>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/** >>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>>> >>>> ______________________________**_________________ >>>> Nuke-users mailing list >>>> [email protected].**co.uk<[email protected]>, >>>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>>> >>>> ______________________________**_________________ >>> Nuke-users mailing list >>> [email protected].**co.uk<[email protected]>, >>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>> >> ______________________________**_________________ >> Nuke-users mailing list >> [email protected].**co.uk<[email protected]>, >> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> >> > ______________________________**_________________ > Nuke-users mailing list > [email protected].**co.uk<[email protected]>, > http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >
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