Hey Remco :)
Maybe something like this comes close to the way you say Smoke does it: Take the background image and make it B/W (saturate to 0). Use a merge node set to "Minus" and subtract it from the original. Now you've got all the saturation from that image. Make the foreground image B/W in the same way. Then merge "Plus" the colours of the background to this. Now that image you can use as the background1 input in a paintnode and paint from it to the foreground. Is that what you meant? gr Arno On 1 nov 2012, at 00:29, Remco Consten wrote: > Hi, > > I'm currently working on a shot that has heavy motion blur on the arm > movement. I really have a hard time keying, or rotoing it. > > I know there is a way in Autodesk Smoke that you can use to paint the hue > underneath your faded image. > > Its called the wash paint if I'm correct. > I've tried the hue corrector but that wont work as well as the painting in > smoke. also you remove to much colours.. > > Is there a good way to do this in nuke? Any other good tips. > > As an example I've looked up a example as for the motion blur on google. > > http://www.colourbox.com/preview/3386614-595158-walking-business-woman-rushing-on-the-street-in-intentional-motion-blur.jpg > > At some moments the blur is almost as bad as the guy at the right. With blue > screen behind it of course... > > > Hope you guys could help me out with this one! Its a nightmare :P > > > Thanks, > > Remco > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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