Sounds very cool Arno, but I tested the Desaturate and Minus and my colours
came out wrong, and, not as accurate as the PSD Color merge. In these nodes
look at the lower left blue, it goes yellow/brown. What am I doing wrong?

Thanks!

set cut_paste_input [stack 0]
version 6.3 v8
StickyNote {
 inputs 0
 name StickyNote1
 label "PSD Color Merge"
 note_font_size 26
 selected true
 xpos -238
 ypos -464
}
StickyNote {
 inputs 0
 name StickyNote2
 label "DeSaturate & Plus"
 note_font_size 26
 selected true
 xpos 141
 ypos -474
}
ColorBars {
 inputs 0
 name ColorBars2
 selected true
 xpos -278
 ypos -389
}
Shuffle {
 alpha white
 name Shuffle1
 label "\[value red]/\[value green]/\[value blue]/\[value alpha]"
 selected true
 xpos -278
 ypos -310
}
CheckerBoard2 {
 inputs 0
 name CheckerBoard2
 selected true
 xpos -137
 ypos -389
}
set N17563600 [stack 0]
PSDMerge {
 inputs 2
 name PSDMerge2
 note_font "Bitstream Vera Sans"
 selected true
 xpos -278
 ypos -229
 operation color
 maskChannelInput none
}
push 0
push $N17563600
RotoPaint {
 inputs 2+1
 cliptype none
 curves {AnimTree: "" {
 Version: 1.2
 Flag: 0
 RootNode: 1
 Node: {
  NodeName: "Root" {
   Flag: 512
   NodeType: 1
   Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
   NumOfAttributes: 11
   "vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S 0 1
"fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "pt" S 0 0
  }
  NumOfChildren: 1
  Node: {
   NodeName: "Rectangle1" {
    Flag: 576
    NodeType: 3
    CurveGroup: "" {
     Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1
1003 S 1 1 486
     Flag: 0
     NumOfCubicCurves: 2
     CubicCurve: "" {
      Type: 0 Flag: 8192 Dim: 2
      NumOfPoints: 12
      1 S 1 1 0 S 1 1 -480 0 1 S 1 1 -86 S 1 1 1206 0 1 S 1 1 726 S 1 1 0 0
1 S 1 1 -726 S 1 1 0 0 1 S 1 1 2092 S 1 1 1206 0 1 S 1 1 0 S 1 1 -480 0 1 S
1 1 0 S 1 1 480 0 1 S 1 1 2092 S 1 1 -234 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1
726 S 1 1 0 0 1 S 1 1 -86 S 1 1 -234 0 1 S 1 1 0 S 1 1 480 0
     }
     CubicCurve: "" {
      Type: 0 Flag: 8192 Dim: 2
      NumOfPoints: 12
      1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1 S
1 1 -726 S 1 1 0 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1
1 480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1
S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 480 0
     }
     NumOfAttributes: 44
     "vis" S 0 1 "r" S 0 1 "g" S 0 1 "b" S 0 1 "a" S 0 1 "ro" S 0 0 "go" S
0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 0 "inv" S 0 0 "mbo" S 0 0
"mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
"fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 3 "stx" S 0 0 "sty" S 0 0 "str"
S 0 1 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 960 "spy" S 0
540 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 1
"view1" S 0 1 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 7 "pt" S 0 0
    }
   }
   NumOfChildren: 0
  }
 }
}
}
 toolbox {selectAll {
  { selectAll str 1 ssx 1 ssy 1 sf 1 }
  { createBezier ssx 1 ssy 1 sf 1 sb 1 }
  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 tt 6 }
  { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
  { brush ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.200000003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 toolbar_source_translate_round true
 colorOverlay 0
 paint_source "background 1"
 lifetime_type "all frames"
 motionblur_shutter_offset_type centred
 source_translate_round true
 source_black_outside true
 createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
 name RotoPaint1
 selected true
 xpos -137
 ypos -195
}
Dot {
 name Dot2
 label "OUT\n"
 note_font_size 20
 selected true
 xpos -107
 ypos -126
}
ColorBars {
 inputs 0
 name ColorBars1
 selected true
 xpos 120
 ypos -417
}
Dot {
 name Dot1
 selected true
 xpos 150
 ypos -302
}
set N1e1e4fc0 [stack 0]
ColorCorrect {
 saturation 0
 name ColorCorrect1
 selected true
 xpos 37
 ypos -282
}
push $N1e1e4fc0
Merge2 {
 inputs 2
 operation minus
 name Merge1
 selected true
 xpos 120
 ypos -237
}
push 0
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos 243
 ypos -424
}
RotoPaint {
 inputs 2+1
 cliptype none
 curves {AnimTree: "" {
 Version: 1.2
 Flag: 0
 RootNode: 1
 Node: {
  NodeName: "Root" {
   Flag: 512
   NodeType: 1
   Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
   NumOfAttributes: 11
   "vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S 0 1
"fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "pt" S 0 0
  }
  NumOfChildren: 1
  Node: {
   NodeName: "Rectangle1" {
    Flag: 576
    NodeType: 3
    CurveGroup: "" {
     Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1
1003 S 1 1 486
     Flag: 0
     NumOfCubicCurves: 2
     CubicCurve: "" {
      Type: 0 Flag: 8192 Dim: 2
      NumOfPoints: 12
      1 S 1 1 0 S 1 1 -480 0 1 S 1 1 -86 S 1 1 1206 0 1 S 1 1 726 S 1 1 0 0
1 S 1 1 -726 S 1 1 0 0 1 S 1 1 2092 S 1 1 1206 0 1 S 1 1 0 S 1 1 -480 0 1 S
1 1 0 S 1 1 480 0 1 S 1 1 2092 S 1 1 -234 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1
726 S 1 1 0 0 1 S 1 1 -86 S 1 1 -234 0 1 S 1 1 0 S 1 1 480 0
     }
     CubicCurve: "" {
      Type: 0 Flag: 8192 Dim: 2
      NumOfPoints: 12
      1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1 S
1 1 -726 S 1 1 0 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1
1 480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1
S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 480 0
     }
     NumOfAttributes: 44
     "vis" S 0 1 "r" S 0 1 "g" S 0 1 "b" S 0 1 "a" S 0 1 "ro" S 0 0 "go" S
0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 7 "inv" S 0 0 "mbo" S 0 0
"mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
"fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 3 "stx" S 0 0 "sty" S 0 0 "str"
S 0 1 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 960 "spy" S 0
540 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 1
"view1" S 0 1 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 7 "pt" S 0 0
    }
   }
   NumOfChildren: 0
  }
 }
}
}
 toolbox {selectAll {
  { selectAll str 1 ssx 1 ssy 1 sf 1 }
  { createBezier ssx 1 ssy 1 sf 1 sb 1 }
  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 tt 6 }
  { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
  { brush ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.200000003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 toolbar_source_translate_round true
 colorOverlay 0
 paint_source "background 1"
 blending_mode plus
 lifetime_type "all frames"
 motionblur_shutter_offset_type centred
 source_translate_round true
 source_black_outside true
 createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
 name RotoPaint2
 selected true
 xpos 253
 ypos -208
}
Dot {
 name Dot3
 label "OUT\n"
 note_font_size 20
 selected true
 xpos 276
 ypos -127
}



On 2 November 2012 05:11, ArnoB <[email protected]> wrote:

> Hey Remco :)
>
>
> Maybe something like this comes close to the way you say Smoke does it:
>
> Take the background image and make it B/W (saturate to 0).
> Use a merge node set to "Minus" and subtract it from the original.
> Now you've got all the saturation from that image.
>
> Make the foreground image B/W in the same way.
> Then merge "Plus" the colours of the background to this.
>
> Now that image you can use as the background1 input in a paintnode
> and paint from it to the foreground.
>
> Is that what you meant?
>
> gr
> Arno
>
>
> On 1 nov 2012, at 00:29, Remco Consten wrote:
>
> Hi,
>
> I'm currently working on a shot that has heavy motion blur on the arm
> movement. I really have a hard time keying, or rotoing it.
>
> I know there is a way in Autodesk Smoke that you can use to paint the hue
> underneath your faded image.
>
> Its called the wash paint if I'm correct.
> I've tried the hue corrector but that wont work as well as the painting in
> smoke. also you remove to much colours..
>
> Is there a good way to do this in nuke?  Any other good tips.
>
> As an example I've looked up a example as for the motion blur on google.
>
>
> http://www.colourbox.com/preview/3386614-595158-walking-business-woman-rushing-on-the-street-in-intentional-motion-blur.jpg
>
> At some moments the blur is almost as bad as the guy at the right. With
> blue screen behind it of course...
>
>
> Hope you guys could help me out with this one!  Its a nightmare :P
>
>
> Thanks,
>
> Remco
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>
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