Sounds very cool Arno, but I tested the Desaturate and Minus and my colours
came out wrong, and, not as accurate as the PSD Color merge. In these nodes
look at the lower left blue, it goes yellow/brown. What am I doing wrong?
Thanks!
set cut_paste_input [stack 0]
version 6.3 v8
StickyNote {
inputs 0
name StickyNote1
label "PSD Color Merge"
note_font_size 26
selected true
xpos -238
ypos -464
}
StickyNote {
inputs 0
name StickyNote2
label "DeSaturate & Plus"
note_font_size 26
selected true
xpos 141
ypos -474
}
ColorBars {
inputs 0
name ColorBars2
selected true
xpos -278
ypos -389
}
Shuffle {
alpha white
name Shuffle1
label "\[value red]/\[value green]/\[value blue]/\[value alpha]"
selected true
xpos -278
ypos -310
}
CheckerBoard2 {
inputs 0
name CheckerBoard2
selected true
xpos -137
ypos -389
}
set N17563600 [stack 0]
PSDMerge {
inputs 2
name PSDMerge2
note_font "Bitstream Vera Sans"
selected true
xpos -278
ypos -229
operation color
maskChannelInput none
}
push 0
push $N17563600
RotoPaint {
inputs 2+1
cliptype none
curves {AnimTree: "" {
Version: 1.2
Flag: 0
RootNode: 1
Node: {
NodeName: "Root" {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
NumOfAttributes: 11
"vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S 0 1
"fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "pt" S 0 0
}
NumOfChildren: 1
Node: {
NodeName: "Rectangle1" {
Flag: 576
NodeType: 3
CurveGroup: "" {
Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1
1003 S 1 1 486
Flag: 0
NumOfCubicCurves: 2
CubicCurve: "" {
Type: 0 Flag: 8192 Dim: 2
NumOfPoints: 12
1 S 1 1 0 S 1 1 -480 0 1 S 1 1 -86 S 1 1 1206 0 1 S 1 1 726 S 1 1 0 0
1 S 1 1 -726 S 1 1 0 0 1 S 1 1 2092 S 1 1 1206 0 1 S 1 1 0 S 1 1 -480 0 1 S
1 1 0 S 1 1 480 0 1 S 1 1 2092 S 1 1 -234 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1
726 S 1 1 0 0 1 S 1 1 -86 S 1 1 -234 0 1 S 1 1 0 S 1 1 480 0
}
CubicCurve: "" {
Type: 0 Flag: 8192 Dim: 2
NumOfPoints: 12
1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1 S
1 1 -726 S 1 1 0 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1
1 480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1
S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 480 0
}
NumOfAttributes: 44
"vis" S 0 1 "r" S 0 1 "g" S 0 1 "b" S 0 1 "a" S 0 1 "ro" S 0 0 "go" S
0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 0 "inv" S 0 0 "mbo" S 0 0
"mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
"fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 3 "stx" S 0 0 "sty" S 0 0 "str"
S 0 1 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 960 "spy" S 0
540 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 1
"view1" S 0 1 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 7 "pt" S 0 0
}
}
NumOfChildren: 0
}
}
}
}
toolbox {selectAll {
{ selectAll str 1 ssx 1 ssy 1 sf 1 }
{ createBezier ssx 1 ssy 1 sf 1 sb 1 }
{ createBSpline ssx 1 ssy 1 sf 1 sb 1 }
{ createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 tt 6 }
{ createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
{ brush ssx 1 ssy 1 sf 1 sb 1 }
{ eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
{ clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
{ dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
toolbar_brush_hardness 0.200000003
toolbar_lifetime_type all
toolbar_source_transform_scale {1 1}
toolbar_source_transform_center {320 240}
toolbar_source_translate_round true
colorOverlay 0
paint_source "background 1"
lifetime_type "all frames"
motionblur_shutter_offset_type centred
source_translate_round true
source_black_outside true
createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
name RotoPaint1
selected true
xpos -137
ypos -195
}
Dot {
name Dot2
label "OUT\n"
note_font_size 20
selected true
xpos -107
ypos -126
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 120
ypos -417
}
Dot {
name Dot1
selected true
xpos 150
ypos -302
}
set N1e1e4fc0 [stack 0]
ColorCorrect {
saturation 0
name ColorCorrect1
selected true
xpos 37
ypos -282
}
push $N1e1e4fc0
Merge2 {
inputs 2
operation minus
name Merge1
selected true
xpos 120
ypos -237
}
push 0
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos 243
ypos -424
}
RotoPaint {
inputs 2+1
cliptype none
curves {AnimTree: "" {
Version: 1.2
Flag: 0
RootNode: 1
Node: {
NodeName: "Root" {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
NumOfAttributes: 11
"vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S 0 1
"fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "pt" S 0 0
}
NumOfChildren: 1
Node: {
NodeName: "Rectangle1" {
Flag: 576
NodeType: 3
CurveGroup: "" {
Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1
1003 S 1 1 486
Flag: 0
NumOfCubicCurves: 2
CubicCurve: "" {
Type: 0 Flag: 8192 Dim: 2
NumOfPoints: 12
1 S 1 1 0 S 1 1 -480 0 1 S 1 1 -86 S 1 1 1206 0 1 S 1 1 726 S 1 1 0 0
1 S 1 1 -726 S 1 1 0 0 1 S 1 1 2092 S 1 1 1206 0 1 S 1 1 0 S 1 1 -480 0 1 S
1 1 0 S 1 1 480 0 1 S 1 1 2092 S 1 1 -234 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1
726 S 1 1 0 0 1 S 1 1 -86 S 1 1 -234 0 1 S 1 1 0 S 1 1 480 0
}
CubicCurve: "" {
Type: 0 Flag: 8192 Dim: 2
NumOfPoints: 12
1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1 S
1 1 -726 S 1 1 0 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 -480 0 1 S 1 1 0 S 1
1 480 0 1 S 1 1 0 S 1 1 0 0 1 S 1 1 -726 S 1 1 0 0 1 S 1 1 726 S 1 1 0 0 1
S 1 1 0 S 1 1 0 0 1 S 1 1 0 S 1 1 480 0
}
NumOfAttributes: 44
"vis" S 0 1 "r" S 0 1 "g" S 0 1 "b" S 0 1 "a" S 0 1 "ro" S 0 0 "go" S
0 0 "bo" S 0 0 "ao" S 0 0 "opc" S 0 1 "bm" S 0 7 "inv" S 0 0 "mbo" S 0 0
"mb" S 0 1 "mbs" S 0 0.5 "mbsot" S 0 0 "mbso" S 0 0 "fo" S 0 1 "fx" S 0 0
"fy" S 0 0 "ff" S 0 1 "ft" S 0 0 "src" S 0 3 "stx" S 0 0 "sty" S 0 0 "str"
S 0 1 "sr" S 0 0 "ssx" S 0 1 "ssy" S 0 1 "ss" S 0 0 "spx" S 0 960 "spy" S 0
540 "stot" S 0 0 "sto" S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "nv" S 0 1
"view1" S 0 1 "ltn" S 0 1 "ltm" S 0 1 "ltt" S 0 0 "tt" S 0 7 "pt" S 0 0
}
}
NumOfChildren: 0
}
}
}
}
toolbox {selectAll {
{ selectAll str 1 ssx 1 ssy 1 sf 1 }
{ createBezier ssx 1 ssy 1 sf 1 sb 1 }
{ createBSpline ssx 1 ssy 1 sf 1 sb 1 }
{ createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 tt 6 }
{ createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
{ brush ssx 1 ssy 1 sf 1 sb 1 }
{ eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
{ clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
{ dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
{ smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
toolbar_brush_hardness 0.200000003
toolbar_lifetime_type all
toolbar_source_transform_scale {1 1}
toolbar_source_transform_center {320 240}
toolbar_source_translate_round true
colorOverlay 0
paint_source "background 1"
blending_mode plus
lifetime_type "all frames"
motionblur_shutter_offset_type centred
source_translate_round true
source_black_outside true
createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
name RotoPaint2
selected true
xpos 253
ypos -208
}
Dot {
name Dot3
label "OUT\n"
note_font_size 20
selected true
xpos 276
ypos -127
}
On 2 November 2012 05:11, ArnoB <[email protected]> wrote:
> Hey Remco :)
>
>
> Maybe something like this comes close to the way you say Smoke does it:
>
> Take the background image and make it B/W (saturate to 0).
> Use a merge node set to "Minus" and subtract it from the original.
> Now you've got all the saturation from that image.
>
> Make the foreground image B/W in the same way.
> Then merge "Plus" the colours of the background to this.
>
> Now that image you can use as the background1 input in a paintnode
> and paint from it to the foreground.
>
> Is that what you meant?
>
> gr
> Arno
>
>
> On 1 nov 2012, at 00:29, Remco Consten wrote:
>
> Hi,
>
> I'm currently working on a shot that has heavy motion blur on the arm
> movement. I really have a hard time keying, or rotoing it.
>
> I know there is a way in Autodesk Smoke that you can use to paint the hue
> underneath your faded image.
>
> Its called the wash paint if I'm correct.
> I've tried the hue corrector but that wont work as well as the painting in
> smoke. also you remove to much colours..
>
> Is there a good way to do this in nuke? Any other good tips.
>
> As an example I've looked up a example as for the motion blur on google.
>
>
> http://www.colourbox.com/preview/3386614-595158-walking-business-woman-rushing-on-the-street-in-intentional-motion-blur.jpg
>
> At some moments the blur is almost as bad as the guy at the right. With
> blue screen behind it of course...
>
>
> Hope you guys could help me out with this one! Its a nightmare :P
>
>
> Thanks,
>
> Remco
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