Hi, I'm working with footage of an eye and I'm trying to dilate the pupil ever 
so slightly. The challenge for me is getting the iris to look as it is 
contracting accordingly. By rendering out a normal shader from Maya (one 
channel from top to bottom, one from right to left and one with facing ratio) 
and using it with an IDistort (same method as this guy fakes refraction in 
Nuke: https://vimeo.com/30058027), I've managed to push the pixels around the 
pupil. It works to some extent, but doesn't seem like a good way of achieving 
this. 

How would everyone else go around doing this? Preferably in nuke only.



<<attachment: normal_shader.jpg>>

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