try using STMAP with a defocus on a UV of the pupil that is controlled by
the alpha from your pupil.



Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/





On Fri, Nov 2, 2012 at 4:37 PM, Magno Borgo <[email protected]> wrote:

> **
> I would do it with a spline-warp: track the pupil, use it to drive a
> spline and distort it at will with the destination curve.
>
>
>
>
> Hi, I'm working with footage of an eye and I'm trying to dilate the pupil
> ever so slightly. The challenge for me is getting the iris to look as it is
> contracting accordingly. By rendering out a normal shader from Maya (one
> channel from top to bottom, one from right to left and one with facing
> ratio) and using it with an IDistort (same method as this guy fakes
> refraction in Nuke: https://vimeo.com/30058027), I've managed to push the
> pixels around the pupil. It works to some extent, but doesn't seem like a
> good way of achieving this.
>
> How would everyone else go around doing this? Preferably in nuke only.
>
>
>
>
> --
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>
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