I'd like to my +1 for Neat... I've used Neat for feature work since '05 when it only was still image processing software. I went thru every NR software on the planet, regardless if it was for stills or costly blackbox solutions for restoration work, trying to save a project I was working on.
I remember how amazed I was - and how hard I tried to convince Vlad how terribly superior his stuff was - and that I really really wanted a commandline version :) Anyhow... When all the other had gone home for the day.. i fired up neat image on every winPC i could find and processed a clip on each during the night... and the feature was saved :). I've used it ever since... and nowadays on nuke :) In my current project I will run 311,040 frames thru Neat :D /fredd On Thu, Nov 8, 2012 at 7:12 PM, Michael Bogen <[email protected]> wrote: > If you can use the technique that Jullk said you can always attach at > reformat node to the scanlineRender and set it to scale then make it twice > as big. that sometimes helps with softness. > > hope this helps, > > michaelb > > > On Nov 08, 2012, at 12:33 AM, adam jones <[email protected]> wrote: > > hey all > > I am looking for a better approach to a de_grain / re_grain system. > > I am on NukeX 6.3v8 and no additional plugs or tools. > > So I am, now was, de_graining with the simple grain with the mix on .75, > doing my work adding paint out with projections and keying in some shots > then doing a grain sample and applying grain back over the final image with > the furnace core re_grain node. > > I am getting returns on shot due to the softness, the softness is very > very minor (for broadcast on TV) problem comes along when it goes to base > light and work is viewed on a 5 meter wide projection screen, the softness > is seen when they do a A/B wipe with original and comped work. > > I am now not de_graining but only applying re_grain to paint out with > projections and other stills used. > > This will probably get me by but it is all about learning.. > > So I guess I am asking if anyone has any techniques or tips (different > de_grain approach) with the tools at hand. > > cheers and thank you > > -adam > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- __________________________________________________ *Fredrik Pihl - **visual effects supervisor - digital compositor* *UNITED IMAGE CREATORS AB* rönnvägen 11, se-14144 huddinge, sweden +46-721 86 58 40 *CONFIDENTIALITY NOTICE: This e-mail message is intended only for the above-mentioned recipient(s). Its content is confidential. If you have received this e-mail by error, please notify us immediately and delete it without making a copy, nor disclosing its content, nor taking any action based thereon. Thank you.*
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