+1 for Neat too. The best NR available by far.

-diogo


On Mon, Nov 12, 2012 at 11:43 AM, Fredrik Pihl <[email protected]> wrote:

> I'd like to my +1 for Neat... I've used Neat for feature work since '05
> when it only was still image processing software.
> I went thru every NR software on the planet, regardless if it was for
> stills or costly blackbox solutions for restoration work, trying to save a
> project I was working on.
>
> I remember how amazed I was - and how hard I tried to convince Vlad how
> terribly superior his stuff was - and that I really really wanted a
> commandline version :)
> Anyhow... When all the other had gone home for the day.. i fired up neat
> image on every winPC i could find and processed a clip on each during the
> night... and the feature was saved :).
> I've used it ever since... and nowadays on nuke :)
>
> In my current project I will run 311,040 frames thru Neat :D
>
> /fredd
>
>
> On Thu, Nov 8, 2012 at 7:12 PM, Michael Bogen <[email protected]> wrote:
>
>> If you can use the technique that Jullk said you can always attach at
>> reformat node to the scanlineRender and set it to scale then make it twice
>> as big. that sometimes helps with softness.
>>
>> hope this helps,
>>
>> michaelb
>>
>>
>> On Nov 08, 2012, at 12:33 AM, adam jones <[email protected]> wrote:
>>
>> hey all
>>
>> I am looking for a better approach to a de_grain / re_grain system.
>>
>> I am on NukeX 6.3v8 and no additional plugs or tools.
>>
>> So I am, now was, de_graining with the simple grain with the mix on .75,
>> doing my work adding paint out with projections and keying in some shots
>> then doing a grain sample and applying grain back over the final image with
>> the furnace core re_grain node.
>>
>> I am getting returns on shot due to the softness, the softness is very
>> very minor (for broadcast on TV) problem comes along when it goes to base
>> light and work is viewed on a 5 meter wide projection screen, the softness
>> is seen when they do a A/B wipe with original and comped work.
>>
>> I am now not de_graining but only applying re_grain to paint out with
>> projections and other stills used.
>>
>> This will probably get me by but it is all about learning..
>>
>> So I guess I am asking if anyone has any techniques or tips (different
>> de_grain approach) with the tools at hand.
>>
>> cheers and thank you
>>
>> -adam
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>
>
>
>  --
> __________________________________________________
> *Fredrik Pihl - **visual effects supervisor - digital compositor*
> *UNITED IMAGE CREATORS AB*
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