+1 for Neat too. The best NR available by far.
-diogo On Mon, Nov 12, 2012 at 11:43 AM, Fredrik Pihl <[email protected]> wrote: > I'd like to my +1 for Neat... I've used Neat for feature work since '05 > when it only was still image processing software. > I went thru every NR software on the planet, regardless if it was for > stills or costly blackbox solutions for restoration work, trying to save a > project I was working on. > > I remember how amazed I was - and how hard I tried to convince Vlad how > terribly superior his stuff was - and that I really really wanted a > commandline version :) > Anyhow... When all the other had gone home for the day.. i fired up neat > image on every winPC i could find and processed a clip on each during the > night... and the feature was saved :). > I've used it ever since... and nowadays on nuke :) > > In my current project I will run 311,040 frames thru Neat :D > > /fredd > > > On Thu, Nov 8, 2012 at 7:12 PM, Michael Bogen <[email protected]> wrote: > >> If you can use the technique that Jullk said you can always attach at >> reformat node to the scanlineRender and set it to scale then make it twice >> as big. that sometimes helps with softness. >> >> hope this helps, >> >> michaelb >> >> >> On Nov 08, 2012, at 12:33 AM, adam jones <[email protected]> wrote: >> >> hey all >> >> I am looking for a better approach to a de_grain / re_grain system. >> >> I am on NukeX 6.3v8 and no additional plugs or tools. >> >> So I am, now was, de_graining with the simple grain with the mix on .75, >> doing my work adding paint out with projections and keying in some shots >> then doing a grain sample and applying grain back over the final image with >> the furnace core re_grain node. >> >> I am getting returns on shot due to the softness, the softness is very >> very minor (for broadcast on TV) problem comes along when it goes to base >> light and work is viewed on a 5 meter wide projection screen, the softness >> is seen when they do a A/B wipe with original and comped work. >> >> I am now not de_graining but only applying re_grain to paint out with >> projections and other stills used. >> >> This will probably get me by but it is all about learning.. >> >> So I guess I am asking if anyone has any techniques or tips (different >> de_grain approach) with the tools at hand. >> >> cheers and thank you >> >> -adam >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > __________________________________________________ > *Fredrik Pihl - **visual effects supervisor - digital compositor* > *UNITED IMAGE CREATORS AB* > rönnvägen 11, se-14144 huddinge, sweden > +46-721 86 58 40 > > *CONFIDENTIALITY NOTICE: This e-mail message is intended only for the > above-mentioned recipient(s). Its content is confidential. If you have > received this e-mail by error, please notify us immediately and delete > it without making a copy, nor disclosing its content, nor taking any > action based thereon. Thank you.* > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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