Sorry, I missed your post originally, but I don't think it's scene units 
because the set geo was exported from the same Houdini scene as the deep 
renders. So surely if they match up in Houdini they should match up in Nuke if 
scale was dependent on scene units alone, right?

Thanks, though. Any more ideas?



Message: 8
Date: Fri, 30 Nov 2012 13:56:18 -0500
From: Colin Doncaster <[email protected]>
Subject: Re: [Nuke-users] Deep to points...
To: Nuke user discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

Scene units?  What are they using in Houdini vs. Nuke?

On 2012-11-30, at 1:34 PM, Henning Glabbart <[email protected]> wrote:

> Hi everyone,
>
> this is my first post on the mailing list so please don't yell at me if I'm 
> not following the proper protocol :)
>
> Anyway, I have a question about deep compositing, more specifically about the 
> deep to points node. I have a deep render and the deep to points node creates 
> a beautiful point cloud. The problem is that the scale of the point cloud 
> doesn't match the scale of the set geo that I have received from 3D. It is 
> actually something like ten to twenty times larger than the geo. Is there 
> anything I can do on the compositing side to make point cloud and geo match 
> up? Or is it a render setting in 3D? The deep files are .rat files straight 
> out of Houdini but my Houdini TD claims he doesn't have any control over how 
> the deep files get rendered/generated other than ticking a box that says 
> "deep".
>
> Thanks in advance!
>
>
> Henning_______________________________________________
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