The good thing about stereo in nuke is that you have both eyes in one stream 
and therefor every node works on both eyes at the same time.
To use this you have to join your views with the JoinView node.
But I saw on your screenshots that you have the name of your view in the 
layername which you have to remove because otherwise nuke won't recognize that 
it is the same but from different views.

When this is set up correctly you only have to use one grade, select your matte 
channel as mask and colorcorrect both eyes.

Best regards,
Michael


----- Original Message -----
From: [email protected]
To: [email protected]
Date: 05.12.2012 09:29:32
Subject: [Nuke-users] extracting exr passes with shuffle node for stereo. 


> hi,
> I have a question with stereo and exr files.
> 
> So we are building a stereo setup for a short cg project. we have the left 
> and right cams rendered from mentalray in exr and then composited in nuke. 
> These exr files have about 5-7 embedded passes eg. reflection, specular, 
> diffuse, and then some mattes.
> 
> The way I am extracting this is to take a shuffle node, extract say  
> 'matte1_left' (which has 'r' set to objectX, 'g' set to objectY, and 'b' set 
> to objectZ) and set all to red, as I want to color correct objectX.
> Then take another shuffle node and select matte1_right and repeat the 
> process, THEN merge the two to get my left and right views for this pass 
> showing up.
> 
> 
> so what I am asking is that for every channel extraction I need to shuffle 
> out left and right seperately and then join them ? is there another way? am I 
> missing something? is there anyway of extracting left and right together?
> I was trying to use the 'remove' and 'add' nodes to see if they help but I 
> didn't get anywhere with them.
> 
> 
> I would appreciate any help on this. I have looked up loads of forums and 
> either I'm just not looking in the right places or then I've missed 
> something...
> 
> ~K
> 
> p.s. am attaching images of this to make myself a bit more clear.
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