Thanks, that was it! Oddly enough both cameras line up perfectly in my scene but for some reason the camera from Houdini adds a scale of 0.05 to the equation.
Thank you so much, I'm sure I'll be back :) Message: 23 Date: Wed, 05 Dec 2012 12:25:38 +1300 From: Frank Rueter <[email protected]> Subject: Re: [Nuke-users] RE: deep to points To: [email protected] Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed you sure you got the correct camera connected to DeepToPoints? Every time I have trouble with this it turns out the camera I'm using is not the same as the one the deep pass was rendered with. On 5/12/12 4:48 AM, Henning Glabbart wrote: > Sorry, I missed your post originally, but I don't think it's scene units > because the set geo was exported from the same Houdini scene as the deep > renders. So surely if they match up in Houdini they should match up in Nuke > if scale was dependent on scene units alone, right? > > Thanks, though. Any more ideas? > > > > Message: 8 > Date: Fri, 30 Nov 2012 13:56:18 -0500 > From: Colin Doncaster <[email protected]> > Subject: Re: [Nuke-users] Deep to points... > To: Nuke user discussion <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Scene units? What are they using in Houdini vs. Nuke? > > On 2012-11-30, at 1:34 PM, Henning Glabbart <[email protected]> wrote: > >> Hi everyone, >> >> this is my first post on the mailing list so please don't yell at me if I'm >> not following the proper protocol :) >> >> Anyway, I have a question about deep compositing, more specifically about >> the deep to points node. I have a deep render and the deep to points node >> creates a beautiful point cloud. The problem is that the scale of the point >> cloud doesn't match the scale of the set geo that I have received from 3D. >> It is actually something like ten to twenty times larger than the geo. Is >> there anything I can do on the compositing side to make point cloud and geo >> match up? Or is it a render setting in 3D? The deep files are .rat files >> straight out of Houdini but my Houdini TD claims he doesn't have any control >> over how the deep files get rendered/generated other than ticking a box that >> says "deep". >> >> Thanks in advance! >> >> >> Henning_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
