Hi Khushnum,

would it be possible for you to share a single frame of the exr.
you can crop it to a very small size if you like for copyright reasons just
make sure you write out all channels.


Cheers
Shail

On Wed, Dec 5, 2012 at 5:42 PM, Khushnum <[email protected]> wrote:

> am not sure i follow.
> within this one matte1 read node i have 2 more embedded passes called
> 1)ambient and 2)incandecence(don't ask me why...it's the cg dept:)) .
> within
> each of these there are further rgb mattes.
> so what name should i be changing? you mean it should be rendered from maya
> with a different naming convention?
>
> ------------------------------**--------------------
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> Sent: Wednesday, December 05, 2012 5:30 PM
> To: 
> <nuke-users@support.**thefoundry.co.uk<[email protected]>
> >
> Subject: Nuke-users Digest, Vol 58, Issue 8
>
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>> Today's Topics:
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>>   1. Re: extracting exr passes with shuffle node for stereo.
>>      (Michael Habenicht)
>>
>>
>> ------------------------------**------------------------------**
>> ----------
>>
>> Message: 1
>> Date: Wed,  5 Dec 2012 10:39:49 +0100 (CET)
>> From: "Michael Habenicht" <[email protected]>
>> Subject: Re: [Nuke-users] extracting exr passes with shuffle node for
>> stereo.
>> To: 
>> [email protected].**co.uk<[email protected]>
>> Message-ID: 
>> <20121205093949.422C98600B8@**dd1114.kasserver.com<[email protected]>
>> >
>> Content-Type: text/plain; charset="utf-8"
>>
>> The good thing about stereo in nuke is that you have both eyes in one
>> stream and therefor every node works on both eyes at the same time.
>> To use this you have to join your views with the JoinView node.
>> But I saw on your screenshots that you have the name of your view in the
>> layername which you have to remove because otherwise nuke won't recognize
>> that it is the same but from different views.
>>
>> When this is set up correctly you only have to use one grade, select your
>> matte channel as mask and colorcorrect both eyes.
>>
>> Best regards,
>> Michael
>>
>>
>> ----- Original Message -----
>> From: [email protected]
>> To: 
>> [email protected].**co.uk<[email protected]>
>> Date: 05.12.2012 09:29:32
>> Subject: [Nuke-users] extracting exr passes with shuffle node for stereo.
>>
>>
>>  hi,
>>> I have a question with stereo and exr files.
>>>
>>> So we are building a stereo setup for a short cg project. we have the
>>> left and right cams rendered from mentalray in exr and then composited in
>>> nuke. These exr files have about 5-7 embedded passes eg. reflection,
>>> specular, diffuse, and then some mattes.
>>>
>>> The way I am extracting this is to take a shuffle node, extract say
>>> 'matte1_left' (which has 'r' set to objectX, 'g' set to objectY, and 'b'
>>> set to objectZ) and set all to red, as I want to color correct objectX.
>>> Then take another shuffle node and select matte1_right and repeat the
>>> process, THEN merge the two to get my left and right views for this pass
>>> showing up.
>>>
>>>
>>> so what I am asking is that for every channel extraction I need to
>>> shuffle out left and right seperately and then join them ? is there
>>> another way? am I missing something? is there anyway of extracting left
>>> and right together?
>>> I was trying to use the 'remove' and 'add' nodes to see if they help but
>>> I didn't get anywhere with them.
>>>
>>>
>>> I would appreciate any help on this. I have looked up loads of forums and
>>> either I'm just not looking in the right places or then I've missed
>>> something...
>>>
>>> ~K
>>>
>>> p.s. am attaching images of this to make myself a bit more clear.
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