The closest to that that I know is to use the curve3d from the polygone
plugin set and link the emiter with the attach curve. But that wont
make the particle follow that path once emitted.
=====================
set cut_paste_input [stack 0]
version 7.0 v1
GT_Curve3D {
inputs 0
npoints 9
pt0 {-0.3759999871 0.01999999583 0.6179999709}
pt1 {-0.2119999975 0.1115000024 0.05600000173}
pt2 {0.00800000038 0.1640000045 -0.1185000017}
pt3 {0.1529999971 -0.02649999969 -0.07800000161}
pt4 {0.4979999959 -0.3400000036 0.4860000014}
pt5 {0.8259999752 -0.5899999738 -0.173999995}
pt6 {0.5180000067 -0.1280000061 -0.2370000035}
pt7 {0.5279999971 -0.01000000536 -0.8140000105}
pt8 {-0.02799999714 0.59799999 -0.9840000272}
name Curve3D1
selected true
xpos -453
ypos -140
}
push 0
CurveAttach {
inputs 2
name CurveAttach1
selected true
xpos -453
ypos -66
u {{curve x1 0 x100 1}}
}
push $cut_paste_input
Sphere {
translate {-0.1039999947 0 0.3619999588}
uniform_scale 0.035
name Sphere1
selected true
xpos -583
ypos 47
}
TransformGeo {
inputs 2
translate {0.08799999952 0 -0.3680000007}
name TransformGeo1
selected true
xpos -457
ypos 47
}
push 0
ParticleEmitter {
inputs 2
rate 330
lifetime 100
velocity 0
size 0.009
name ParticleEmitter1
selected true
xpos -453
ypos 143
}
================
On Fri, Dec 7, 2012, at 7:12, Spider wrote:
Hi all,
I'd like to know if someone know how to create a nuke particle motion
path like particular,
i mean a path we can define and all particles follow it
Any hint ?
Thanks.
Spider
Luddnel Spider Magne | Director - Lead Motion Compositor
555Lab – Alchemy between you and us
104 rue de la Folie Méricourt 75011 Paris
Office (+33)148 075 055
Mobile (+33)699 434 555 | [1]555lab.com
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References
1. http://www.555lab.com/
2. mailto:[email protected]
3. http://forums.thefoundry.co.uk/
4. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
--
Hugo Léveillé
TD Compositing, Vision Globale
[email protected]
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