The closest to that that I know is to use the curve3d from the polygone
plugin set and link the emiter with the attach curve. But that wont
make the particle follow that path once emitted.

=====================

set cut_paste_input [stack 0]
version 7.0 v1
GT_Curve3D {
 inputs 0
 npoints 9
 pt0 {-0.3759999871 0.01999999583 0.6179999709}
 pt1 {-0.2119999975 0.1115000024 0.05600000173}
 pt2 {0.00800000038 0.1640000045 -0.1185000017}
 pt3 {0.1529999971 -0.02649999969 -0.07800000161}
 pt4 {0.4979999959 -0.3400000036 0.4860000014}
 pt5 {0.8259999752 -0.5899999738 -0.173999995}
 pt6 {0.5180000067 -0.1280000061 -0.2370000035}
 pt7 {0.5279999971 -0.01000000536 -0.8140000105}
 pt8 {-0.02799999714 0.59799999 -0.9840000272}
 name Curve3D1
 selected true
 xpos -453
 ypos -140
}
push 0
CurveAttach {
 inputs 2
 name CurveAttach1
 selected true
 xpos -453
 ypos -66
 u {{curve x1 0 x100 1}}
}
push $cut_paste_input
Sphere {
 translate {-0.1039999947 0 0.3619999588}
 uniform_scale 0.035
 name Sphere1
 selected true
 xpos -583
 ypos 47
}
TransformGeo {
 inputs 2
 translate {0.08799999952 0 -0.3680000007}
 name TransformGeo1
 selected true
 xpos -457
 ypos 47
}
push 0
ParticleEmitter {
 inputs 2
 rate 330
 lifetime 100
 velocity 0
 size 0.009
 name ParticleEmitter1
 selected true
 xpos -453
 ypos 143
}




================

On Fri, Dec 7, 2012, at 7:12, Spider wrote:

Hi all,



I'd like to know if someone know how to create a nuke particle motion
path like particular,

i mean a path we can define and all particles follow it



Any hint ?



Thanks.



Spider









Luddnel Spider Magne | Director - Lead Motion Compositor
555Lab – Alchemy between you and us
104 rue de la Folie Méricourt 75011 Paris
Office (+33)148 075 055
Mobile (+33)699 434 555 | [1]555lab.com

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References

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-- 
  Hugo Léveillé
  TD Compositing, Vision Globale
  [email protected]

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