Yeah I know. In fact , check the flock discussion from this week. I wanted to 
do the exact same thing ( make birds follow a path once emited )

Sent from my iPhone

On 2012-12-07, at 9:26 AM, "Spider" <[email protected]> wrote:

> Thanks Hugo, 
> 
> i'll try and give you feedback.
> 
> Spider.
> 
> Luddnel Spider Magne | Director - Lead Motion Compositor
> 555Lab – Alchemy between you and us 
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> 
> 
> 
> 2012/12/7 Hugo Léveillé <[email protected]>
>> set cut_paste_input [stack 0]
>> version 7.0 v1
>> GT_Curve3D {
>>  inputs 0
>>  npoints 9
>>  pt0 {-0.3759999871 0.01999999583 0.6179999709}
>>  pt1 {-0.2119999975 0.1115000024 0.05600000173}
>>  pt2 {0.00800000038 0.1640000045 -0.1185000017}
>>  pt3 {0.1529999971 -0.02649999969 -0.07800000161}
>>  pt4 {0.4979999959 -0.3400000036 0.4860000014}
>>  pt5 {0.8259999752 -0.5899999738 -0.173999995}
>>  pt6 {0.5180000067 -0.1280000061 -0.2370000035}
>>  pt7 {0.5279999971 -0.01000000536 -0.8140000105}
>>  pt8 {-0.02799999714 0.59799999 -0.9840000272}
>>  name Curve3D1
>>  selected true
>>  xpos -453
>>  ypos -140
>> }
>> push 0
>> CurveAttach {
>>  inputs 2
>>  name CurveAttach1
>>  selected true
>>  xpos -453
>>  ypos -66
>>  u {{curve x1 0 x100 1}}
>> }
>> push $cut_paste_input
>> Sphere {
>>  translate {-0.1039999947 0 0.3619999588}
>>  uniform_scale 0.035
>>  name Sphere1
>>  selected true
>>  xpos -583
>>  ypos 47
>> }
>> TransformGeo {
>>  inputs 2
>>  translate {0.08799999952 0 -0.3680000007}
>>  name TransformGeo1
>>  selected true
>>  xpos -457
>>  ypos 47
>> }
>> push 0
>> ParticleEmitter {
>>  inputs 2
>>  rate 330
>>  lifetime 100
>>  velocity 0
>>  size 0.009
>>  name ParticleEmitter1
>>  selected true
>>  xpos -453
>>  ypos 143
>> }
> 
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