Connect a Multiply node upstream of your Project3D and animate its 'value' knob. You should make sure the A side has an alpha if you're doing a MergeMat 'over', for example, and that the Multiply is set to affect the right channels (e.g. 'rgba' or 'all').
I do wish MergeMat had a mix knob, though. -Ean On Tue, Dec 4, 2012 at 4:55 PM, Magno Borgo <[email protected]> wrote: > ** > I have several project3d shaders being merged with MergeMat nodes. Is > there a way to fade/"mix" shaders? Like we can do with the merge node "mix" > parameter? > > I can setup each project3d on its own scanline render and fade them, but > perhaps there's an easier way? > > > > -- > Magno Borgo > > www.borgo.tv > 3D | VFX | Motion Graphics > +55.41.9982-5537 > +55.41.3013-4921 > Brasil:Curitiba:GMT= -2 (dst) > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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