Connect a Multiply node upstream of your Project3D and animate its 'value'
knob. You should make sure the A side has an alpha if you're doing a
MergeMat 'over', for example, and that the Multiply is set to affect the
right channels (e.g. 'rgba' or 'all').

I do wish MergeMat had a mix knob, though.

-Ean


On Tue, Dec 4, 2012 at 4:55 PM, Magno Borgo <[email protected]> wrote:

> **
> I have several project3d shaders being merged with MergeMat nodes. Is
> there a way to fade/"mix" shaders? Like we can do with the merge node "mix"
> parameter?
>
> I can setup each project3d on its own scanline render and fade them, but
> perhaps there's an easier way?
>
>
>
> --
> Magno Borgo
>
> www.borgo.tv
> 3D | VFX | Motion Graphics
> +55.41.9982-5537
> +55.41.3013-4921
> Brasil:Curitiba:GMT= -2 (dst)
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to