I have several project3d shaders being merged with MergeMat nodes. Is
there a way to fade/"mix" shaders? Like we can do with the merge node
"mix" parameter?
I can setup each project3d on its own scanline render and fade them, but
perhaps there's an easier way?
--
Magno Borgo
www.borgo.tv
3D | VFX | Motion Graphics
+55.41.9982-5537
+55.41.3013-4921
Brasil:Curitiba:GMT= -2 (dst)
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