If the vertex has a normal, you can do this with the GeometryTools PolyEdit 
node.Set the edit-mode to 'Clusters' and the handle will be in component space.

Subject: Re: [Nuke-users] Modelbuilder move vertex on surface.
To: [email protected]
From: [email protected]
Date: Thu, 27 Dec 2012 23:51:37 +0000

Ok thank Deke, it will be great if this functionality was implemented.
 
Spider
Luddnel Spider Magne | Director - Lead Motion Compositor
555Lab – Alchemy between you and us 
104 rue de la Folie Méricourt 75011 Paris 
Office (+33)148 075 055 
Mobile (+33)699 434 555 | 555lab.com
 
-----Original Message-----
From: Deke Kincaid <[email protected]>
Sender: [email protected]
Date: Thu, 27 Dec 2012 15:45:11 
To: Nuke user discussion<[email protected]>
Reply-To: Nuke user discussion <[email protected]>
Subject: Re: [Nuke-users] Modelbuilder move vertex on surface.
 
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