If the vertex has a normal, you can do this with the GeometryTools PolyEdit node.Set the edit-mode to 'Clusters' and the handle will be in component space.
Subject: Re: [Nuke-users] Modelbuilder move vertex on surface. To: [email protected] From: [email protected] Date: Thu, 27 Dec 2012 23:51:37 +0000 Ok thank Deke, it will be great if this functionality was implemented. Spider Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 104 rue de la Folie Méricourt 75011 Paris Office (+33)148 075 055 Mobile (+33)699 434 555 | 555lab.com -----Original Message----- From: Deke Kincaid <[email protected]> Sender: [email protected] Date: Thu, 27 Dec 2012 15:45:11 To: Nuke user discussion<[email protected]> Reply-To: Nuke user discussion <[email protected]> Subject: Re: [Nuke-users] Modelbuilder move vertex on surface. _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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