I guess your postion map is clamped verify the value, is has to be greater
than 1


On Wed, Jan 16, 2013 at 2:04 PM, koremelt <[email protected]
> wrote:

> **
> Hey Guys,
>
> I having a bit of trouble getting PositionToPoints working correctly.
>
> I have a Maya rendered sequence with the usual passes, including Normals,
> and then a separate Position pass. They are plugged into the
> positiontopoints node, (Normals in surface normal, and position in surface
> point), and the point cloud is coming out on a flat 2d plane.
>
> Is this a depth channel problem, did we miss something when rendering the
> 3D, and do the position and normals need to both be world positions?
>
> Any ideas would be much appreciated
>
>
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>
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Julien Chandelle
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