I guess your postion map is clamped verify the value, is has to be greater than 1
On Wed, Jan 16, 2013 at 2:04 PM, koremelt <[email protected] > wrote: > ** > Hey Guys, > > I having a bit of trouble getting PositionToPoints working correctly. > > I have a Maya rendered sequence with the usual passes, including Normals, > and then a separate Position pass. They are plugged into the > positiontopoints node, (Normals in surface normal, and position in surface > point), and the point cloud is coming out on a flat 2d plane. > > Is this a depth channel problem, did we miss something when rendering the > 3D, and do the position and normals need to both be world positions? > > Any ideas would be much appreciated > > > ------------------------------ > > To Nuke or not to Nuke > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be <http://www.julienchandelle.be> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || imdb<http://www.imdb.com/name/nm2844171/> || Nuke Compositor || Python & Maxscript Dev ||
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