Your position pass looks like its missing an axis (no red channel). Here is a tut on making the pass on your own http://spherevfx.com/html/trainingArticles01.html#10
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Thu, Jan 17, 2013 at 1:50 AM, Julien Chandelle <[email protected] > wrote: > I guess your postion map is clamped verify the value, is has to be greater > than 1 > > > On Wed, Jan 16, 2013 at 2:04 PM, koremelt < > [email protected]> wrote: > >> ** >> Hey Guys, >> >> I having a bit of trouble getting PositionToPoints working correctly. >> >> I have a Maya rendered sequence with the usual passes, including Normals, >> and then a separate Position pass. They are plugged into the >> positiontopoints node, (Normals in surface normal, and position in surface >> point), and the point cloud is coming out on a flat 2d plane. >> >> Is this a depth channel problem, did we miss something when rendering the >> 3D, and do the position and normals need to both be world positions? >> >> Any ideas would be much appreciated >> >> >> ------------------------------ >> >> To Nuke or not to Nuke >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Julien Chandelle > GSM : +32 (0) 494 277 542 > julienchandelle.be <http://www.julienchandelle.be> > @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || > imdb<http://www.imdb.com/name/nm2844171/> > || Nuke Compositor || Python & Maxscript Dev || > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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