Good tip thanks Theodor !!!

*Luddnel Spider Magne **|** Director - Lead Motion Compositor*
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2013/1/24 theodor groeneboom <[email protected]>

> Here's a *very* hacky way of doing it, the problem is that its actually
> recreating the particles pr frame, killing most attributes. But I have to
> say, the particles in nuke leaves a lot to be desired......Speed being one
> of them..
>
> ps. I did similar stuff about 5 years ago in fusion (*sigh*) with higher
> particle count (10+ million) and it still ran about 2 fps.
> http://euqahuba.com/temp/forums/dragonDissolve_v001_.mov
>
> Anyway, Connect the attached files and scrub between f0-20
>
> set cut_paste_input [stack 0]
> version 7.0 v1
> Read {
>  inputs 0
>  file /net/homes/tgroeneb/Desktop/teapot.exr
>  format "512 512 0 0 512 512 1 square_512"
>  origset true
>  name Read2
>  selected true
>  xpos -184
>  ypos -268
> }
> Read {
>  inputs 0
>  file /net/homes/tgroeneb/Desktop/dragonP.exr
>  format "512 512 0 0 512 512 1 square_512"
>  origset true
>  name Read1
>  selected true
>  xpos -280
>  ypos -267
> }
> Dissolve {
>  inputs 2
>  which {{curve x1 0 x20 1}}
>  name Dissolve1
>  selected true
>  xpos -236
>  ypos -155
> }
> Card2 {
>  rows 128
>  columns {{rows}}
>  control_points {3 3 3 6
>
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {0 0 0}
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
> 0} 0 {0 0 0} 0 {0.5 0 0}
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {1 0 0}
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {0 1 0}
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {1 1 0} }
>  name Card1
>  selected true
>  xpos -236
>  ypos -117
> }
> push 0
> ParticleEmitter {
>  inputs 2
>  emit_order uniformly
>  randomize_type "randomized direction"
>  selection_threshhold 1
>  lifetime 1
>  velocity 0
>  size 0.0105
>  color_from_texture true
>  name ParticleEmitter1
>  selected true
>  xpos -236
>  ypos -36
> }
> ParticleExpression {
>  posexpr color
>  name ParticleExpression1
>  selected true
>  xpos -236
>  ypos 18
> }
>
>
>
>
>
>
>
>
>
>
>
>
>
> On 23 January 2013 21:56, Frank Rueter <[email protected]> wrote:
>
>> yes. with no success :-D
>>
>>
>>
>> On 1/24/13 10:06 AM, [email protected] wrote:
>>
>>> Anyone attempted to do a Particle Morph ?  having one surface dissolve
>>> and
>>> the particles then attract into another surface ?
>>>
>>> thx,
>>> Ari
>>> Blue Sky
>>>
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>>>
>>
>> ______________________________**_________________
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>> [email protected].**co.uk<[email protected]>,
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>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>
>
>
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