Good tip thanks Theodor !!! *Luddnel Spider Magne **|** Director - Lead Motion Compositor* 555Lab – Alchemy between you and us 104 rue de la Folie Méricourt 75011 Paris Office (+33)148 075 055 Mobile (+33)699 434 555 | 555lab.com <http://www.555lab.com/>
2013/1/24 theodor groeneboom <[email protected]> > Here's a *very* hacky way of doing it, the problem is that its actually > recreating the particles pr frame, killing most attributes. But I have to > say, the particles in nuke leaves a lot to be desired......Speed being one > of them.. > > ps. I did similar stuff about 5 years ago in fusion (*sigh*) with higher > particle count (10+ million) and it still ran about 2 fps. > http://euqahuba.com/temp/forums/dragonDissolve_v001_.mov > > Anyway, Connect the attached files and scrub between f0-20 > > set cut_paste_input [stack 0] > version 7.0 v1 > Read { > inputs 0 > file /net/homes/tgroeneb/Desktop/teapot.exr > format "512 512 0 0 512 512 1 square_512" > origset true > name Read2 > selected true > xpos -184 > ypos -268 > } > Read { > inputs 0 > file /net/homes/tgroeneb/Desktop/dragonP.exr > format "512 512 0 0 512 512 1 square_512" > origset true > name Read1 > selected true > xpos -280 > ypos -267 > } > Dissolve { > inputs 2 > which {{curve x1 0 x20 1}} > name Dissolve1 > selected true > xpos -236 > ypos -155 > } > Card2 { > rows 128 > columns {{rows}} > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 > 0} 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} > 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {1 1 0} } > name Card1 > selected true > xpos -236 > ypos -117 > } > push 0 > ParticleEmitter { > inputs 2 > emit_order uniformly > randomize_type "randomized direction" > selection_threshhold 1 > lifetime 1 > velocity 0 > size 0.0105 > color_from_texture true > name ParticleEmitter1 > selected true > xpos -236 > ypos -36 > } > ParticleExpression { > posexpr color > name ParticleExpression1 > selected true > xpos -236 > ypos 18 > } > > > > > > > > > > > > > > On 23 January 2013 21:56, Frank Rueter <[email protected]> wrote: > >> yes. with no success :-D >> >> >> >> On 1/24/13 10:06 AM, [email protected] wrote: >> >>> Anyone attempted to do a Particle Morph ? having one surface dissolve >>> and >>> the particles then attract into another surface ? >>> >>> thx, >>> Ari >>> Blue Sky >>> >>> ______________________________**_________________ >>> Nuke-users mailing list >>> [email protected].**co.uk<[email protected]>, >>> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >>> >> >> ______________________________**_________________ >> Nuke-users mailing list >> [email protected].**co.uk<[email protected]>, >> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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