indeed a cool little trick!
I'm loving the simplicity of it!

On 25/01/13 2:55 AM, theodor groeneboom wrote:
Here's a _very_ hacky way of doing it, the problem is that its actually recreating the particles pr frame, killing most attributes. But I have to say, the particles in nuke leaves a lot to be desired......Speed being one of them..

ps. I did similar stuff about 5 years ago in fusion (*sigh*) with higher particle count (10+ million) and it still ran about 2 fps.
http://euqahuba.com/temp/forums/dragonDissolve_v001_.mov

Anyway, Connect the attached files and scrub between f0-20

set cut_paste_input [stack 0]
version 7.0 v1
Read {
 inputs 0
 file /net/homes/tgroeneb/Desktop/
teapot.exr
 format "512 512 0 0 512 512 1 square_512"
 origset true
 name Read2
 selected true
 xpos -184
 ypos -268
}
Read {
 inputs 0
 file /net/homes/tgroeneb/Desktop/dragonP.exr
 format "512 512 0 0 512 512 1 square_512"
 origset true
 name Read1
 selected true
 xpos -280
 ypos -267
}
Dissolve {
 inputs 2
 which {{curve x1 0 x20 1}}
 name Dissolve1
 selected true
 xpos -236
 ypos -155
}
Card2 {
 rows 128
 columns {{rows}}
 control_points {3 3 3 6

1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} }
 name Card1
 selected true
 xpos -236
 ypos -117
}
push 0
ParticleEmitter {
 inputs 2
 emit_order uniformly
 randomize_type "randomized direction"
 selection_threshhold 1
 lifetime 1
 velocity 0
 size 0.0105
 color_from_texture true
 name ParticleEmitter1
 selected true
 xpos -236
 ypos -36
}
ParticleExpression {
 posexpr color
 name ParticleExpression1
 selected true
 xpos -236
 ypos 18

}



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