indeed a cool little trick!
I'm loving the simplicity of it!
On 25/01/13 2:55 AM, theodor groeneboom wrote:
Here's a _very_ hacky way of doing it, the problem is that its
actually recreating the particles pr frame, killing most attributes.
But I have to say, the particles in nuke leaves a lot to be
desired......Speed being one of them..
ps. I did similar stuff about 5 years ago in fusion (*sigh*) with
higher particle count (10+ million) and it still ran about 2 fps.
http://euqahuba.com/temp/forums/dragonDissolve_v001_.mov
Anyway, Connect the attached files and scrub between f0-20
set cut_paste_input [stack 0]
version 7.0 v1
Read {
inputs 0
file /net/homes/tgroeneb/Desktop/
teapot.exr
format "512 512 0 0 512 512 1 square_512"
origset true
name Read2
selected true
xpos -184
ypos -268
}
Read {
inputs 0
file /net/homes/tgroeneb/Desktop/dragonP.exr
format "512 512 0 0 512 512 1 square_512"
origset true
name Read1
selected true
xpos -280
ypos -267
}
Dissolve {
inputs 2
which {{curve x1 0 x20 1}}
name Dissolve1
selected true
xpos -236
ypos -155
}
Card2 {
rows 128
columns {{rows}}
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716
0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {1 1 0} }
name Card1
selected true
xpos -236
ypos -117
}
push 0
ParticleEmitter {
inputs 2
emit_order uniformly
randomize_type "randomized direction"
selection_threshhold 1
lifetime 1
velocity 0
size 0.0105
color_from_texture true
name ParticleEmitter1
selected true
xpos -236
ypos -36
}
ParticleExpression {
posexpr color
name ParticleExpression1
selected true
xpos -236
ypos 18
}
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