Hi Ari Nuke 7 has a new “transfer velocity” option in the emitter node so when the particles are emitted from points, edges or faces on the surface of a piece of geo it will go in the direction of the moving geo(for example an alembic cache). There is no way to make it collide with the surface though. We only have a particleBounce node which just has a few primitives (plane, sphere, cube).
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Wed, Jan 23, 2013 at 1:09 PM, <[email protected]> wrote: > How about attemtping to get Particles to glide along the contours of a > surface...as in the particles contact the surface, and with their current > velocity travel along the surface and then keyframe them to leave the > surface at a given moment ? > > there used to be a nice particle system plugin for 3dsmax called "Glider" > if I remember correctly which enabled this... I wonder if a similar > technique is possible given Nuke's particles currently ? > > thx, > Ari > Blue Sky > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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