We're aware this is causing people problems and fixing it is a priority.

Any more repro steps would be very useful for when it comes to testing/verifying a fix, if anyone has any!

Cheers,
Sam


On 13/02/2013 16:10, Josh Imbruglia wrote:
Definitely repeatable, this is the same issue that we're seeing, weird key frames get added and all the keys at the end get flattened.

A fix would this would be greatly appreciated as we've started to run into this problem more and more in production.

thanks.
Josh

On Wed, Feb 13, 2013 at 10:10 AM, Sam Smith <sm...@thefoundry.co.uk <mailto:sm...@thefoundry.co.uk>> wrote:

    Hi guys,

    I have repro steps for this, I believe. Could you confirm that
    following these steps gives the same result as you're seeing
    (they're overly-specific at the moment):

    - Add a roto and draw an 8 point b-spline
    - Adjust your layout so that you can see the viewer, dope sheet and curve
    editor
    - Add several keys to your b-spline by going to different frames and moving
    random points on it (make about 8 keys)
    - Select all the points on the shape, right click and choose 'curve editor 
->
    points'
    - In the dope sheet, drag-select 3 keys in the middle of the framerange, and
    move them twice
    - Undo with Cmd/Ctrl+Z
    > One / some / all of the points move to (0,0)


    This is logged as bug 34217. If you have any other repro steps,
    please let us know (send to supp...@thefoundry.co.uk
    <mailto:supp...@thefoundry.co.uk>).

    Cheers!

    Sam

    On 12/02/2013 23:57, Diogo Girondi wrote:
    Hahahaha!

    Good to know that I'm not the only one that didn't cease to use
    that precious node Nathan :)

    But the new roto node tends to be more forgiving if you keep the
    number of shapes per node to a minimum using multiple nodes instead.


    On Tue, Feb 12, 2013 at 9:45 PM, Nathan Dunsworth
    <nat...@nfxplugins.com <mailto:nat...@nfxplugins.com>> wrote:

        Bezier, the node that you never leave home without.

        On Tue, Feb 12, 2013 at 5:16 PM, Marten Blumen
        <mar...@gmail.com <mailto:mar...@gmail.com>> wrote:

            Is anyone who is getting these bugs using the Dope Sheet
            to retime, offset their keys?  I'm getting closer the bug
            and it definable is to do with the Dope Sheet mashing the
            keys and seems to be connected to using the Undo function.




            On 12 February 2013 19:47, Marten Blumen
            <mar...@gmail.com <mailto:mar...@gmail.com>> wrote:

                This is what the bug does. sets all values to 0 at
                frame 0. any ideas anyone? Nuke file attached

                Inline images 1


                On 12 February 2013 19:22, Marten Blumen
                <mar...@gmail.com <mailto:mar...@gmail.com>> wrote:

                    there's definitely a bug somewhere- I can make
                    the 0,0 bug happen 25% of the time, with a few
                    b-spline roto points, a few keyframes and sliding
                    it the keyframes into time <1. Just need to nail
                    it down before sending it into support!


                    On 12 February 2013 12:14, Howard Jones
                    <mrhowardjo...@yahoo.com
                    <mailto:mrhowardjo...@yahoo.com>> wrote:

                        Even so, saving versions up is programmed
                        inside nuke. To not version up and hit a bug,
                        corruption or whatever, just reinforces save
                        save save, except in nuke save up save up
                        save up!!!

                        Then support the community by isolating the
                        bug, and reporting something more than a
                        corrupt script.

                        Show the steps, replicate and give proper
                        examples. For all we know you might have duff
                        ram in your machine. I suspect not, so we
                        need to know what causes the error.

                        So to support this, nuke has refined the way
                        it saves rotos to append things up, maybe
                        something breaks there and this is the issue.

                        But having a corrupt script won't help. We
                        don't know why it corrupted. And it's
                        unlikely neither will the foundry.

                        So save your versions. Shit happens.

                        Howard

                        On 11 Feb 2013, at 19:14, Marty Blumen
                        <mar...@gmail.com <mailto:mar...@gmail.com>>
                        wrote:

                        you shouldn't need to re- roto. Just delete
                        the bad key frame at frame 0.

                        Sent from iEarth


                        On 7/02/2013, at 5:37, "michaelb"
                        <nuke-users-re...@thefoundry.co.uk
                        <mailto:nuke-users-re...@thefoundry.co.uk>>
                        wrote:

                        Please submit your bugs to support. We are
                        also having the same bugs and The supports
                        guys said it was a corrupted script. Which
                        I new wasn't true.

                        Its real sh*&&y to have to do your roto all
                        over again.
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