Hi Michael- yeah there aren't any UVs in maya, so what I ended up doing was making a plane and warping it to match. Then in maya I used that to generate a UV map that I could feed into STMap. I think that'll work perfectly.
Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Feb 19, 2013, at 2:00 PM, Michael Garrett <[email protected]> wrote: > I would have thought if you add UV's in Maya (if there aren't UV's already) > then map the curved surfaces - then like you said "rephotograph" it from the > POV of the projection cam. That's your projection. >
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