Hi Michael-
yeah there aren't any UVs in maya, so what I ended up doing was making a plane 
and warping it to match. Then in maya I used that to generate a UV map that I 
could feed into STMap. I think that'll work perfectly. 

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

On Feb 19, 2013, at 2:00 PM, Michael Garrett <[email protected]> wrote:

> I would have thought if you add UV's in Maya (if there aren't UV's already) 
> then map the curved surfaces - then like you said "rephotograph" it from the 
> POV of the projection cam. That's your projection.
> 

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