Nice to hear it worked out!
On 19 February 2013 16:29, Gary Jaeger <[email protected]> wrote: > Hi Michael- > yeah there aren't any UVs in maya, so what I ended up doing was making a > plane and warping it to match. Then in maya I used that to generate a UV > map that I could feed into STMap. I think that'll work perfectly. > > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > > On Feb 19, 2013, at 2:00 PM, Michael Garrett <[email protected]> > wrote: > > I would have thought if you add UV's in Maya (if there aren't UV's > already) then map the curved surfaces - then like you said "rephotograph" > it from the POV of the projection cam. That's your projection. > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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