Nice to hear it worked out!

On 19 February 2013 16:29, Gary Jaeger <[email protected]> wrote:

> Hi Michael-
> yeah there aren't any UVs in maya, so what I ended up doing was making a
> plane and warping it to match. Then in maya I used that to generate a UV
> map that I could feed into STMap. I think that'll work perfectly.
>
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
> On Feb 19, 2013, at 2:00 PM, Michael Garrett <[email protected]>
> wrote:
>
> I would have thought if you add UV's in Maya (if there aren't UV's
> already) then map the curved surfaces - then like you said "rephotograph"
> it from the POV of the projection cam. That's your projection.
>
>
>
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