Oh yea, forgot that either Michael or someone else made a gizmo on
Nukepedia which turns an Z into a deep file.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

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On Tue, Apr 16, 2013 at 12:05 PM, Michael Garrett <[email protected]>wrote:

> Alex,
>
> Just use the zdepth output from the ScanlineRender and add a DeepToImage.
> This should work acceptably if you have no overlapping objects so you will
> need to have a separate ScanlineRender node for each such instance and
> DeepMerge downstream. Effectively you're getting one front value of deep
> data but it's still useful because the AA and motion blur will have a deep
> value that will merge more nicely with other deep images.
>
> Cheers,
> Michael
>
>
> On 16 April 2013 14:49, Deke Kincaid <[email protected]> wrote:
>
>> We currently don’t have the ability to create deep images with the
>> ScanlineRender node (yet).
>>
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>>
>>
>> On Tue, Apr 16, 2013 at 11:39 AM, Alex Harding <
>> [email protected]> wrote:
>>
>>>  Hi,
>>>
>>> Is it possible to place deep planes (ie, for holdout roto) using a
>>> standard nuke card rather than the deepToImage and DeepTransform nodes? As
>>> far as I can see there's no way to rotate the image using deepTransform.
>>> Similarly it would be really useful to be able to displace or bend the card
>>> to give it some depth.
>>>
>>> I can't seem to find much in the internet about deep workflows...
>>>
>>> Cheers
>>> AH
>>>
>>>   *MPC NYC*
>>>  *Alex Harding | 2D Lead*
>>> 434 Broadway, 9th Floor, New York City, 10013*
>>> T* 212.915.3110
>>> *
>>> *
>>>  www.moving-picture.com
>>>
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>>
>>
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