Hey guys. I was afraid there's no easy way to do it :]
The way is to have multiple transform geo's as u guys suggested. in cinema4d or maya u can just freeze the transformations with one click and your good to go :] i think i'll try to write something to automate this... :] Thanks . Matt. On Tue, May 14, 2013 at 12:08 PM, Steve Newbold <[email protected]> wrote: > Ok, if the card is coming in with transforms then you could add a > transform node directly after this that negates the transforms and puts it > back at 0,0,0. You can then add a transform node to do whatever you want > based on the local axis and then a third transform node to put it back to > the original position but with your additional transform. > > Essentially the first and last step are your 'freeze transform' and the > transform in the middle are the values you would add had you zeroed out all > the x,y,z and rotation values as in Maya, essentially in local space. > > Seems long winded but these scenarios crop up all the time. > > Steve > > > On 14/05/13 09:59, Matan Arbel wrote: > > Well. Maybe I'm not getting the hang of it. > > But because each transform adds to the transformations it can get harder > to animate. > > > Lets say I got an fbx from the 3d department. > It has a card that sits where it should and its rotated 37.8337 on the z > away from the camera. And I want to animate it so the z axis is facing the > camera. Since the way it is now if I move it to the camera I need to move > it on z and x together and that makes is hard to control the curves. > > Hope I got my point through > > On Tuesday, May 14, 2013, Steve Newbold wrote: > >> Not really sure why you need this? The joy of a node based workflow is >> that you don't need to do things like freeze transforms. Simply add >> another transform or axis node. >> >> Your card is translated and rotated away from 0,0,0. if you want to move >> this further or rotate a specific amount relative to this, just add another >> Translate between the object and the current transform. For this reason I >> very rarely do transforms in the actual geo transform knobs. As long as >> you put the transform nodes in the correct order you won't have problems >> with things rotating around 0,0,0. >> >> Steve >> >> On 14/05/13 09:44, Matan Arbel wrote: >> >> How should a write geo do it? >> A write geo will write the object again. >> >> I wondered if there's an easy way to freeze the transformation. Lets >> say I have a card at 2.3,1,4 >> And it's rotations are 12.32 , 18 , 180. >> I want it to stay in the same place but the transformations to reset to >> 0,0,0, >> >> Can I do this with the write geo without having to export an fbx? >> >> Sorry for the noob questions :) >> >> On Tuesday, May 14, 2013, Howard Jones wrote: >> >>> would writeGeo do it? >>> >>> H >>> ------------------------------ >>> *From:* Matan Arbel <[email protected]> >>> *To:* Nuke user discussion <[email protected]> >>> *Sent:* Tuesday, 14 May 2013, 9:30 >>> *Subject:* [Nuke-users] Freeze transformation in nuke >>> >>> Hey all. >>> >>> >>> One thing I can't get my head around. >>> In 3d programs u have the option to freeze/delete history if a >>> transformation so u can animate things more easily. >>> >>> In nuke the use of axis or transformGeo nodes is a pain since u have >>> have to connect your nodes from 0,0,0 of the world. >>> >>> Is there a script or a simple way to achieve it in nuke? >>> >>> Thanks all. >>> >>> >>> -- >>> Sent from Gmail Mobile >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >> >> -- >> Sent from Gmail Mobile >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> > > -- > Sent from Gmail Mobile > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- -------------------------------------------------- Matan Arbel Motion/Graphic Designer matanarbel.com
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