Actually on a test it doesn't work with imported geo - so no help there I'm 
afraid.


 
Cheers
Howard


________________________________
 From: Matan Arbel <[email protected]>
To: Howard Jones <[email protected]>; Nuke user discussion 
<[email protected]> 
Sent: Tuesday, 14 May 2013, 10:13
Subject: Re: [Nuke-users] Re: Freeze transformation in nuke
 


Thanks Howard
i'll check it out :]


On Tue, May 14, 2013 at 12:11 PM, Howard Jones <[email protected]> wrote:

Ah Ok - I did write a local axis which is at the address below - this was for 
because I had fbx stereo cameras and I wanted to do a precise IO adjutment and 
found the jack no use for the reasons below.
>Maybe that would help - break it apart and have a look, it's not rocket 
>science otherwise I'd be building rockets.
>
>There's probably better ways to do this though. Note you must select the node 
>first, then create the node and it cant be copy pasted otherwise the 
>transforms are incorrect.
>
>http://www.nukepedia.com/python/3d/localaxis/
>
>
>Cheers
>Howard
>
>
>
>________________________________
> From: Matan Arbel <[email protected]>
>To: Nuke user discussion <[email protected]> 
>Sent: Tuesday, 14 May 2013, 9:59
>Subject: [Nuke-users] Re: Freeze transformation in nuke
> 
>
>
>Well. Maybe I'm not getting the hang of it. 
>
>
>But because each transform adds to the transformations it can get harder to 
>animate. 
>
>
>
>
>Lets say I got an fbx from the 3d department. 
>It has a card that sits where it should and its rotated 37.8337 on the z away 
>from the camera. And I want to animate it so the z axis is facing the camera. 
>Since the way it is now if I move it to the camera I need to move it on z and 
>x together and that makes is hard to control the curves. 
>
>
>Hope I got my point through
>
>On Tuesday, May 14, 2013, Steve Newbold  wrote:
>
>Not really sure why you need this?  The joy of a node based workflow is that 
>you don't need to do things like freeze transforms.  Simply add another 
>transform or axis node.
>>
>>Your card is translated and rotated away from 0,0,0.  if you want to
    move this further or rotate a specific amount relative to this, just
    add another Translate between the object and the current transform. 
    For this reason I very rarely do transforms in the actual geo
    transform knobs.  As long as you put the transform nodes in the
    correct order you won't have problems with things rotating around
    0,0,0.
>>
>>Steve
>>
>>On 14/05/13 09:44, Matan Arbel wrote: 
>>How should a write geo do it? 
>>>A write geo will write the object again. 
>>>
>>>
>>>I wondered if there's an easy way to freeze the transformation. Lets say I 
>>>have a card at 2.3,1,4
>>>And it's rotations are 12.32 , 18 , 180. 
>>>I want it to stay in the same place but the transformations to reset to 
>>>0,0,0,  
>>>
>>>
>>>Can I do this with the write geo without having to export an fbx?
>>>
>>>
>>>Sorry for the noob questions :)
>>>
>>>On Tuesday, May 14, 2013, Howard Jones wrote:
>>>
>>>would writeGeo do it?
>>>>
>>>>
>>>>
H 
>>>>
>>>>________________________________
>>>> From: Matan Arbel <[email protected]>
>>>>To: Nuke user discussion <[email protected]> 
>>>>Sent: Tuesday, 14 May 2013, 9:30
>>>>Subject: [Nuke-users] Freeze transformation in nuke
>>>> 
>>>>
>>>>
>>>>Hey all.  
>>>>
>>>>
>>>>
>>>>
>>>>One thing I can't get my head around. 
>>>>In 3d programs u have the option to freeze/delete history if a 
>>>>transformation so u can animate things more easily. 
>>>>
>>>>
>>>>In nuke the use of axis or transformGeo nodes is a pain since u have have 
>>>>to connect your nodes from 0,0,0 of the world. 
>>>>
>>>>
>>>>Is there a script or a simple way to achieve it in nuke?
>>>>
>>>>
>>>>Thanks all. 
>>>>
>>>>-- 
>>>>Sent from Gmail Mobile
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>>>>
>>>
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>>>
>>>
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>
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-- 

--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com
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